Maids & Masters is Done - What Now?
First - nobody panic.
Finishing my first full game is a huge deal (at least to me), but in the grand scheme of things, we're still just getting started.
The first thing I wanted to do is take some time to rest and recover. There's over 5000 development hours over the last four years in Maids & Masters, and that's only about half of the job. Even with burnout slowing me down, those dev hours don't count all the rendering, reading feedback, answering questions, promotion, writing posts like this one, coordinating with other developers for things like bundles (still three days left on
this one, btw), working on other projects, and so many other little things that go into making a game. The way I got sick over the holidays is the worst I've gotten in probably a decade, so I think it's safe to say I need to move a little slower on purpose in January than I otherwise want to, for my own sake.
That's not to say there isn't plenty to do, though.
If you didn't already know, I'm the writer for Divine Intervention, and that recently had its first release. You can go check that out here:
https://www.patreon.com/SonderTalesVNAnd if you aren't quite sure you want to support DI, the Discord server there is open to the public, and the public release is set to happen on January 8th, if I'm remembering right. If you want more from me while I'm easing into 2026, that's a great place to start.
Which brings me to my next thing - Precious Kouhai. I know most of you aren't really excited for it, and it is mostly a test project that I wanted to use to learn and improve some skills, but I don't want to abandon it just because I'm excited to move forward.
Especially now that MnM is done, there are a lot of asset and software updates I want to make, and PK being a project that exists for me to learn how to use that sort of thing, it makes for a perfect excuse to get everything updated, learn how to make my renders extra pretty, and put that knowledge into practical use before I get started on the next actual project.
So, that's what'll be getting finished next. PK was always intended to be a short practice project, so I'm expecting to get a fair bit of what I have planned done in January and finish that up in February.
That'll leave plenty of time for the important bit - the "next game" poll.
I've already got a couple polls open for free members (if you haven't voted in those yet,
here and
here; your opinion absolutely still matters in this equation), but the official decision poll is going to be for Subscribers.
The decision poll is going to be split up into two. The first will decide the type of project between a full official guide for MnM, turning a demo into a full game, or pivoting to an AVN.
That poll will go up next Friday and stay open until the end of January.
The second kinda depends on the first. Obviously if the guide wins the vote, there's no need for a second poll and I can start working on that as I finish up PK. If I'm not making a guide, the second poll will determine the specific project, and that poll will run until PK is done.
Last thing about Maids & Masters is how I'm doing the next public release.
I obviously can't wait for the next early access release, because there is no next early access release. Though I am still supporting MnM with things like bug fixes, and there's some content that probably doesn't work that I still need to test and either fix or implement as necessary.
v1.0 is going to stay unique to Patrons, but v1.0.1 will go straight to public release, along with any other future bug fix updates. Right now, the plan is to use an off-week later in January to release v1.0.1, but I don't have an exact week planned just yet.
With all of that set, I also want to talk about what else is changing.
First, you've probably already seen it on other creator pages, but Patreon rolled out more updates to opt in to, so unless you all yell at me to not change it, I'll be updating the page with that new layout toward the end of the month when PK 0.3 releases.
When that happens, the "early bird" tiers will be retired. They won't just up and get deleted, just retired. If you're already in one, you'll get to keep it for as long as you want.
I'll also be rearranging the tiers a little bit at the high end, so what we'll end up with is the $3 Gratitude tier, the $10 Supporter tier, and a $20 VIP tier. I'm also debating adding a $50 or $100 Producer tier, but the main reason I haven't is because I don't feel I have something I can offer that justifies the asking price. I could just make it a meme tier and leave it for people who want to bankroll me, but I feel pretty strongly about wanting to give those of you who support me your money's worth, especially when life is as hard as it is for all of us.
But if you demand a meme tier, I will give you a meme tier.
I also want to start doing
the dev blog on a weekly basis again, starting next Tuesday with my 2025 year in review post, but that might take me a little while to get back into a rhythm with.
That's everything I can think of in the moment, though.
Minus a couple other polls I want to run in the coming weeks, anyway.
If you have an opinion about any of this, think I left something out, or just want to say something, get in the comments. I read every word.
Or come join the Discord:
https://discord.gg/s3JmrkfnAs an extra v1.0 launch celebration/Happy New Year type thing, the normally private Discord server will be open to everyone for the next week.