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Lewd Games from Momoirosoft profile
Lewd Games from Momoirosoft
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Lewd Games from Momoirosoft
We make beautiful real-time adult games with characters you'll grow to love. Art by: sacb0y
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Lewd Games from Momoirosoft
Public post

Monthly Update: Possible animator hire, new build this month, then on to Unity 6

Hey peeps, sorry this is a bit late, I got a bit burnt out before sitting down to make the post. So, I'm kinda already in break mode.

Small Change of Plans

So, I said originally, I would be doing animation this month, and while I did some, I ended up largely shifting to planning. Thats because an animator I've been wanting to hire opened up, and Oddmore has been so amazing with outfit items that I really wish I could have that pace with animations.
While it might be a bit of a financial struggle with offloading the writing, outfit items, and now animation but I can lean on the publisher Critical Bliss a bit more.
But to get this person onboard properly, I needed to organize things better. And make sure they had proper guidance on what's needed.  Additionally, they need to be trained in blender.
But they're talented all the same.
So, I spent the second half of last month planning their on-boarding. Along with doing some much-needed planning for the blowjob animations. I wanted to get some of those completed, but there's SO MANY animations needed it's better to just let someone handle it.
Should everything go fine, they'll be joining at the end of the month, but on the off-chance things don't work out I will be hunting for a dedicated animator.

This month

This month I had a few goals:
  • A new build
  • Fixes for soft locks and some other issues
  • A new sex sim position added
  • The First Night animations will be implemented
  • Outfit items added in the dress up only release included + some items that were missed and some more panties.
  • An android build (Maybe)
But... I'm now reconsidering...Because....

The Big Reimport

Unity 6 is now in preview, this is similar to a "tech stream" of the past. I've used those versions before it's usually not bad.
I'm looking to get the big project reimport over with, and the preview is where that's gonna happen. If things go well the work should only take up the month. But if something in the transition becomes more complicated it could take a bit longer. So far, I think most things are minor, but it's entirely possible there's some unforeseen issue.
This is why I'm going to try and get an android build out, just in case things take longer than planned.
But once this transition is done, we'll be on a polish focus for the steam release. No more focusing on content when it comes to me in particular, just focusing on the game.
That said I don't think I've exactly explained what's going to change so here's a bit of bullet points
  • Updated lighting and time of day system, resulting in smooth time of day transitions instead of the current sudden finnicky changes. This should allow reducing the "blink" transitions, instead just showing the time-of-day change. The sky will also look different, having dynamic clouds while still looking stylized. Additionally, during pose mode and sex sim, having the ability to gradually change the time.
  • Updated lighting and shaders with APV, allowing Naomi to be better lit in scenes. But this also requires shader updates. SSGI would no longer be needed but will still be an option in a different form.
  • STP support which should allow for sharper image with resolution scaling, producing sharper results on android and lower end devices.
  • In theory performance improvements across the board due to various unity features like GPU occlusion culling.
  • Ability to begin utilizing VFX Graph for a range of new effects and features, possibly replacing things like cum effects and a lot more.
  • Other changes I'm forgetting
  • Overall expect a big visual and performance upgrade. And on the back end for me, some major workflow improvements (for example APV i mentioned bakes in mere seconds making updating easy).
But to support these things, requires many internal changes, changes to how systems work, shaders, etc. It's going to take a good deal of doing beyond the normal upgrade. I've done some testing, so things should be fine but also remember I'm doing the full reimport along with it.
Effectively trying to rebuild the project from a new project instead of simply upgrading. Attempting to make a cleaner project for the long term. This task alone is its own undertaking.

So again, about this month...

Honestly, I want to get this build out asap to get this work underway asap.
TBH I want to just skip the build and do it now, but last release was 2 months ago, and if I start this it could be another 2 months until the next release. Meaning longer waits for some soft locks and other issues.
Plus there's a high potential that I end up redoing some work, as I said earlier there's going to be a lot of lighting changes. If I implement the cinematics for First Night I could have to redo the often per camera post processing and lighting. And If I decide to upgrade the Cinemachine Asset (Used for camera motion and cuts) it could be even worse.
So, I'm thinking maybe I should narrow my goals and just deliver bug fixes to help things be more playable. And then deliver an android release for those who have to wait. I think that would yield the maximum benefit and allow me to start the transition ASAP so the project can move forward.
The build release just being:
  • Bug fixes for soft locks and other playability issues (the broken flashlight was one people have messaged me about a lot)
  • New outfit items from the dress up release + new ones
  • Android Release (unless it proves to be massively time consuming)
And that's it, no new animation content for now. Bug fixes, new items, android release.
Then once the big reimport is done, then focus on adding any new content, and polish. And This period will have more frequent builds.
Let me know what you think, lately I feel like content is less an issue for some as the various smaller issues making playing difficult.
Do keep in mind even if the content is not getting added, and I'm personally working on the game side content is still being made. Either by oddmore or others.

Conclusion

So let me know what you think, I know this post is a little different than usual but there's a big task ahead, the task I need to lock things down.
Also feel free to remind me of any bugs that's urgent.
Thanks for your support and patience!
~sacb0y
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Lewd Games from Momoirosoft

Dress Up Release Now on Android!

This post also includes Mega.NZ content links
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Lewd Games from Momoirosoft

Dress Up Release v0. 5. 3: 90+ new items! Tons of Panties, Bra's, stickies and more!

This post also includes Mega.NZ content links
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Lewd Games from Momoirosoft
Public post

Monthly Update: Animation Progress and Previews, Tons of Panties and more

Hey peeps, took my break before making the post this month because I didn't want to make an update post around the chaos of April Fools.

Last Month

Last month I focused on getting some animations done, and I accomplished what I intended make. My main goal was finishing the animations for "First Night" below you'll see the previews of some of those. Remember these previews do not include any facial animation, or physics that you would see in the game.
They totaled in roughly 25 animations. Some especially challenging cause they're not what I usually do.
I'm not done animating though, there's still multiple scenes or content that I feel is crucial. Note my personal tasks are not sex sim related I generally commission those and I won't comment on their status at the moment.
I won't say specifically what I need to animate cause what I feel like needs to be done can change, but you can expect more animation previews like above.
While I was doing my animating Oddmore has been finishing up outfit items but I also put them on panties specifically. Expect a huge update mostly full of panties in a dress up build soon. I'll maybe do a preview post when stuff is implemented, or the build will just drop we'll see.

This Month

So, my first objective is implementing the new items and doing a dress up build asap. I would not expect a game build this month considering the volume of work needed on animations.
One issue pointed out in the dress up build is an inability to close it without alt+f4 so stuff like that will be resolved.
After that I'll be back on animation but there's some other things to tackle too like prep for implementing controller support. This requires several rewrites as much of the game is designed around kb/m only. And I want the game to be viable for steamdeck. I now realize this needs much documentation to assign the work properly.

Next Month

Next month I want to have animations wrapped up and implemented, the goal is to get the animations implemented, make a build with the animations along with some other updates. And then we'll be shifting away from animations and content to focus on some of the things mentioned in the post after new years.
By this time Unity 6 should be released, and we'll be transitioning to it and as a result reworking many of the rendering aspects. We'll also be doing something of a fresh project and reimporting everything.
So, in short expect a build next month with everything worked on last and this month, and then following that a focus on development with many changes to the games rendering and some other functions (like smoother time of day transitions). I don't know how long this transition will take.
All goes well, I think we'll be focusing on polishing the game for a bit. Address a lot of the gameplay issues, implement gropes for all the positions, finalize the progression stuff, add tutorials, and address the long ass list of tasks I created when the year started.
While content will be less of a focus during this period, that applies only to me and what I do. Others I commission will still be working on outfit items, sex sim animations, or other stuff.

Conclusion

Thats all for this month peeps, more to show less to say! :P
Things have been a bit scary lately, not just with Patreons weird rules but also payment processors. Itch.io is one of my main income sources, honestly more than patreon and SS. And if that site gets pressured like DLSite and Gumroad the impact would be quite severe.
It's probably not a good idea to just "wait and see", but one thing is certain getting on steam is crucial. But having problems before that point might not be a disaster, but really really doesn't need to happen...
As I think things through, the above plans may change to ensure stability of income. At the moment I have a writer and a 3D artist and any disruption would result in me only being able to continue to pay them for a short period of time due to savings.
Having the game in a better more polished state sooner may help avoid that problem.
So, all that said, thanks for your support and patience!
~sacb0y
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Lewd Games from Momoirosoft

Dress Up Only Release: 60 new items

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[Rough] Our Apartment v0. 5. 2. d

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