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Today, we’d like to share our plans for the near future with you. We’re pleased to report that the next chapter of the story of the hunter and his sister won’t remain a mystery forever; we unequivocally will not leave it untold.
Knightly Passions is our first project. We’ve hit an awful lot of bumps over the past five years in the course of bringing you the game you see today. Our small team has picked up some incredible experience, so you can count on us to continue making the best, highest-quality games we can.
Our lead artist, Lodi, says that it’s time to freshen up our art a bit. It’s very good, but he’s had to make some adjustments and compromises over the years to fit the course we first set five years ago. It bears mentioning that Lodi has drawn 99% of the whole game, and he’s been struggling to find an assistant artist since every artist has their own distinct visual style. He truly loves this project and all the people who’ve been working on it, which is why he reached out to artists who wanted to work with him. Basically the full graphical load rests on Lodi’s shoulders (everything from the adult scenes to the tiniest UI elements), and that has been slowing down the game’s development. Just think: Nearly the entire game is drawn by a single, solitary person, who hand-crafts every image down to the smallest detail. It’s an extremely difficult job, one that no artist should have to do alone.
After speaking with him, we’ve come to understand that he’d like to find an assistant artist who’s a cut above the rest. If you or someone you know is an artist who fits that bill, please send us a message in Discord:
So, what comes next? What is Team FEYADA doing for the rest of this year?
We’re slowly updating and putting the finishing touches on the game as we release bugfix patches. Players should be able to play through Knightly Passions from start to finish without encountering a single bug; if people manage to find more bugs, rest assured we’ll be continuing to fix them in updates. Our attention was recently drawn to some balance issues with the Tactical difficulty mode, which has proven to be fairly easy. In addition to bugfixing and polishing, we’ll be working on making Tactical mode as difficult as we originally meant it to be. Trust us, you’ll see the game in a whole new light when you’re having vivid, intense battles with your foes.
We’ve also been planning to add support for additional languages to the game. The first language in line is Chinese. However, before we start introducing new translations to Knightly Passions, we need to ensure the game is polished to perfection, which is what we’re doing now.
We’d also like to add voice acting to our characters during adult scenes. If you all support the idea, we’ll absolutely include it in a future update.
Now, let’s talk about upcoming releases. We intend to release two DLCs by the end of this year:
DLC #1 will be released this summer.
DLC #2 will be released this winter.
Follow our development news to stay abreast of all the announcements on the subject.
In addition to everything above, we’ve already begun formulating plans for another project. The formal announcement of that project is scheduled to happen before the end of the year.
As you can see, we have no shortage of work ahead of us. We’ll be continuing to delight you by continuing to sweat day and night. But without you, friends, none of this could’ve happened. Therefore, on behalf of everyone in Team FEYADA, we’d like to express our profound gratitude to you, friends, for all of your unbelievable support.
You’re amazing! You’re the reason we do this! Thank you so very much!
As a reminder, Knightly Passions has now been out on Steam for a week. If you’ve been considering purchasing the game for a while, this is the time to do it, because the celebratory discount will be ending soon.
We just released Knightly Passions on Steam! If you've been waiting a long time to purchase the game on Steam, then today's your lucky day, because it's right now it's for sale at a fabulous discounted price.
As you know, Knightly Passions will be released on Steam on April 26th, 2024. We’ll attempt to briefly go over what we’re working on right now.
In Version 1.0, we’ll be introducing two difficulty modes: “Adventure” and “Tactical.” We’ve already got these modes functioning nicely, but we still have a lot of balancing ahead of us, which is going to be quite a bit of work.
In the new version, we’ll be thoroughly revisiting quest rewards. We’ve concluded that sometimes, rather than gold, you might prefer to receive a good sword, bow, piece of armor, or combat skill card so that the quest reward feels more impactful. Additionally, several quests will be receiving both textual and graphical improvements.
Some items will be cheaper in 1.0, while weapons will be more expensive. We’re trying to make it so that players don’t need too much money in general, but buying a good sword will require several quests’ worth of gold. We’re also considering making the price of items vary based on the difficulty mode. The items offered by the arms trader and blacksmith are being changed. We want to make their stocks expand smoothly as the game progresses so that players won’t be able to buy 6th-tier swords at the very beginning of the game. Speaking of weapon tiers, there will be 8 tiers of weapons in total, but the 8th-tier (best) sword and bow won’t be available for purchase. Don’t worry, you’ll still be able to obtain them — you’ll just need to make it through some difficult challenges to do so, rather than simply buying them.
This is just a small part of what we’re working on right now. We’ll have more news and teasers from version 1.0 for you soon.
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