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Misarmor profile
Misarmor
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Misarmor
Sexy corruption/management games with jiggly bits ( ͡° ͜ʖ ͡°)
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Misarmor

OH, HELLO THERE :)

Welcome to Misarmor's Subscribestar page! 
Here you can find information about the creator's first project, A Home in The Desert, as well as information about the development of the game and what to expect if you become a subscriber. Let's go!

A HOME IN THE DESERT.

A Home in the desert is my first game. It's an idea that has been in my mind for a long time, that plans to merge a rich story with management/RPG elements, along with a deep, slow-burn type of corruption, fit for even the fanciest type of coomer. But what is it even about?

THE STORY.

The story takes place in a successful family in the entertainment industry, which has to deal with unfortunate events that will lead them to lose their wealth and fame. Leaving them with no more than their blood ties and willingness to get back on their feet.

WHAT'S MY ROLE IN THE GAME?

You play as a young futanari girl, who's been put in charge of the family's new household, her new role forcing her to try to balance her will to support her well-endowed family members, and her enormous sex-drive.

OKAY... WHAT'S THE SMUT LIKE?

I am not a picky guy... ( ͡° ͜ʖ ͡°) 
In this game you will find a wiiiide variety of kinks, going from masturbation to public sex, exhibitionism, prostitution, gokkun, and of course, pregnancy.

WHEN/WHERE CAN I EXPECT MORE?

A Home In The Desert is planned to be quite big, and there are a lot of different things to do. The thing is : when those lines are written, I (Misarmor) am the only developer working on it except for the proofreader who is correcting my silly english. So you can expect long development cycles of around 2-4 months.
BUT.
In my genius... I have put in place a Discord server!
In here you'll be able to not only follow the updates as they progress, but you'll also be able to harass the dev into going faster! Yay!

TELL ME MORE ABOUT THAT DISCORD THINGY.

Sure. So as stated right above, in this Discord server you'll be able to follow the development, and hang out with the dev(s), but that's not all! A lot of channels have been put in place so you can share many things with your fellow coomers, such as cat pictures, or smut!
There is also a whole section dedicated towards the game so you can provide feedback, including a "suggestions" channel where you can let your imagination go wild.
Here's the link : https://discord.gg/WSYtakMePx

WHERE DO I GET ACCESS TO THE GAME?

Well, all you have to do is ask :

0.3.1:

PC:
https://pixeldrain.com/u/BqCxeR9X

MAC:
https://pixeldrain.com/u/UbCf4eJW

ANDROID:
https://pixeldrain.com/u/CCbPzABx

Well, I think that's it! Have a good one folks!

Subscription Tiers

$2
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Temp

You get to see how things work in this company... And maybe learn a thing or two. :)

  • My thanks :)
13 subscribers Temp
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$5
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Employee

You now have the full salary of an employee. This grants you :

  • My thanks :)
  • Access to every update when they're out
  • Access to the progress bars
  • Access to polls
23 subscribers Employee
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$10
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Manager

You now have some bonuses at the end of each month, on top of your salary.

  • My thanks :)
  • Access to every update when they're out.
  • Access to the progress bars
  • Access to polls
  • Access to the "spoilers ahead" Discord channel, where you get mild story spoiler content
  • Access to major spoiler renders every 10 days.
  • Access to wallpapers
31 subscribers Manager
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Investor

Your funding gives your access to the inner workings of the company.

  • My thanks :)
  • Access to every update when they're out.
  • Access to the progress bars
  • Access to polls, when they're available.
  • Access to wallpapers
  • Access to the "spoilers ahead" Discord channel, where you get mild story spoiler content
  • Access to major spoiler renders every 10 days.
  • Access to the "Meetings" Discord channel, where you'll get exclusive spoiler content.
12 subscribers Investor
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Features

  • Access to a community of likeminded people, to share feedback and suggestions.
  • Follow (and participate to) the development of the game closely.
  • Get notified of the latest updates before everybody else!
Misarmor

PLANNING - 01APR [0. 4]- (90%) Sandbox expansion- (85%) internet shop- (90%) overlay update- (65%...

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Misarmor

from 20 May, 2024

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PROGRESS REPORT #73

Hello people, welcome to the 73rd progress report!
 Lots of work has been done, sadly not enough to have released the test version during the previous dev cycle. All events have been implemented, all side events were tested, additions have been made to the JustAFan page (delaying post generation to overnight, making post generations when picture events are done, message system was implemented, small tutorial event that was a pain in the ass to make was made), new quests were implemented...

Right now I'm working on putting portraits on the remaining side-events, then I'll test the flow of (all) events, and then I'll probably release the first test version. This should happen today, if the aforementioned remaining tasks all go well. I'll also probably stream tonight, as I couldn't stream yesterday.

Unfortunately, since I still have some things to implement and quite a few renders to do, I probably won't be able to release 0.4 during this month. Making testers test the side-events now will surely help though, so that's definitely a plus.

Here's what I have left to do: 

- Renders for the 2 events that lead to the bedrooms being renovated.
- Renders for the shower peek minigame replacement.
- Renders for the event where you meet the mayor.
- Renders for a spoiler, food-related scene.
- Some minor code and interface work for that food stuff.
- Code and design for the values of Riley's job rewards.

I'll probably do the last two on stream items of that list tonight, they shouldn't be too time-consuming. The renders on the other hand, will probably take more than 10 days to make, which is a shame. We'll see how much delay there will be in the end, but you can be sure I'll keep working hard to reduce this delay as much as I can.

I think that's about it for today's progress report. See you SoonTM.

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Misarmor

from 10 May, 2024

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PROGRESS REPORT #72

Hello people, welcome to the 72nd progress report!
So as I said I would on the last report, this dev cycle was mostly programming and interface. I had to tidy up the new schedule system, fill in everything that was needed to implement the new content, and then I spent like a week making the new buttons for all the events. By that I mean the buttons where character appear on the locations and you click on them, those ones. If you're wondering why this took a week, well... People who watched my previous streams know why :p.
Apart from that I started implementing the events, and I did that in parallel of doing everything else. I would say I already made some good progress, but I still have a few left. I should be done with that by tomorrow, and after that it's testing time.

Speaking of testing time, it's almost time for 0.4's alpha test. I'm pretty sure I'll have a build ready within a few days, just with the main story renders missing (minus one event which has renders), and a few improvements that I won't have had time to implement by then, probably. This will at least allow the testers to try out the new events (while I work on the rest), so that's something.

I don't have much to report besides that, the update is still coming along nicely. I'll see you guys on the 20th, and by then I'll probably have some news about how the alpha test came along. Bye guys :)

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Misarmor

SPOILERS. . .

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PROGRESS REPORT #71

Hello people, welcome to the 71st progress report!

First, the progress.
I'm done with the side-event renders, and as I said I would (don't remember where, I think it was on the meetings channel on Discord), I switched from making renders to catching up on my programming tasks. This is not only to provide a change of pace (I've been working on renders for about 2 months now), but also, this may allow me to build a test version sooner, even if it ends up missing a few renders. I can have people test the build, and add the renders as they are made.

Not going to lie, I'm also working on the programming because it worries me.
Not only do I have to implement all the new events (the logic/schedule, then build them up with their dialogue lines, portraits...), but I also have the interface things to do (photoshop their character appearances for the events that have them, then make the buttons, then code them in...), and I even have a few other minor tasks after that. So yeah, in a sense, I'm glad to be working on the code as I'll be able to finish the rest of the renders with a certain peace of mind.

The poll.
I've made a poll recently, asking you guys how you'd feel if 2 of the romanceable girls were to be romancing each other. Thankfully, you guys were almost all okay with it. To be honest my goal is to have the house become a real fuckodrome at some point, but my worry with this one specifically was that one of those girls I was talking about was a futanari, and I wanted to make sure people wouldn't get bad NTR feelings over it (even though this is pretty mild.)
Anyway as I said, all is good.

On other news, I think I'll be streaming this Saturday again.
That's the 4th of May, at 8PM CEST. I'll be streaming code, as I usually do.


Hopefully I didn't worry you guys about the release date, we're still good for a May release. I'll probably release it no matter what anyway, even if I have to release it without sound or something.

Anyway, that's about it for today's progress report I think. I'll see you guys on the 10th of May (or the 4th for those of you who will watch the stream :)) See you!


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Creator Stats

74 subscribers
139 posts

Goals

$510 of $1,500
per month
Now we're getting real. With this amount I can live off of making lewd games and stop worrying about having some butter to go with my pasta.
$510 of $3,000
per month
With this amount I should be able to hire an other coomer (or coomerette) to help me with my work. This is a big deal for me and for you guys because this would mean faster and/or bigger updates.
$100.0
THE GOAL
REACHED!
The first milestone, showing that somebody somewhere cares about the project. Reaching that goal is sure to make my day.
$500.0
THE GOAL
REACHED!
With that amount we're 99% sure that all monthly expenses for the development of the game are covered. That means all the software suscriptions and 3D asset budget. With this amount I will also consider ordering custom 3D assets.

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