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Mr. Unaware Studios profile
Mr. Unaware Studios
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Mr. Unaware Studios
I'm creating a 2D Open World RPG Adult Game - Unaware in The City.
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Mr. Unaware Studios

Progress Report #130 - Aiming for the top

Hey lads!

I've just closed the poll since the 2:1 ratio was maintained basically from the beginning, and those few percentage points won't make much of a difference. It's clear to me that both patrons and non-paying players alike want me to update the engine, but I still can't ignore the 1/3 of people who want me to keep working on the project. Thus, I've decided to continue releasing updates for the current Unaware in The City build. Naturally, updates will be much smaller and will continue to come out on a monthly basis, but the majority of my work time will go into an engine update. Keep in mind that I can't add any new art files or create new animations, although I still can re-use existing animations and create new events. Just creating any new art or animations will be duplicating the work amount, so it's a total waste of time currently, and time is crucial here.

Regarding the progress that I've made for v36b, well, not much, honestly. I mostly did bug-fixing and started working on non-sex events, as I was busy as hell with hiring new team members, calculating risks and the amount of work, experimenting with Spine, and so on. There's so much work, so many things to take care of, and things are piling up, and I feel overwhelmed at times... But it will get better. Beginnings are always hard, and I'm trying to do everything at once to cover as much as possible, but sooner or later it will get smoother and less stressful.

Anyway, v36b is scheduled for May 19th, and I will keep releasing content for v36 until the end of May. Then v37 in June and so on.

The roadmap on Discord is no longer up to date, as the majority of the mentioned stuff there won't make it to the game this year and will be postponed until 2025. Yeah, I know, it sucks, especially for people who waited for the features that were around the corner, like exhibitionism or lesbians, but I can't do anything about it. Hopefully, you will appreciate my choice once the engine update is done, and the game becomes much better than ever. If for some reason you feel cheated, scammed, or whatever, all I can do is issue a refund. Sorry about that.

Ok, now to the "crazy" stuff, as the title suggests. I've decided that I want my game to be number one in its genre, and I will aim to achieve it. Not money-wise, but I want my game to be recognizable when people talk about side-scrollers or open-world games. So I'm gonna start with a pretty messed up idea - I'm gonna take a loan and hire a Spine animator, a proper writer, and most likely a 2nd graphic artist, and do more than just an engine update this year. All existing animations will be remade from scratch in Spine. Front & back character views will be added (not sure if I can make it in time & with my budget to finish character art this year, but I'm attaching an early draft for you to see). Many dialogues, especially old ones, will be rewritten and extended with bonus choices and more emphasis on the story, some core mechanics will be remade, and I want to update the UI, and other stuff I'll mention in the process. That's the plan for the upcoming ~7 months. Yes, that's really a lot, but work goes much faster when you don't have to build the game every few weeks, make sure it's compatible with saves, split mechanics into multiple updates, test every little change etc.

So I either pull it off, and you get a much better game, or I go bankrupt and sell my kidneys full of stones ^ Joking aside, if things go south, I will be forced to find employment somewhere, and I'll work on this project in my spare time. So it really depends on your support during development and how well-received the game will be once I'm done. Either way, I'm motivated and I will try. Naturally, I will post progress reports from both game versions, so you won't be kept in the dark all this time. If you are afraid that I won't deliver, because let's be honest, many Patreon games "suddenly" disappear after announcing big updates and never finish them, then I can't blame you if you decide to cancel your subscription. But, as always, I'll be active on a daily basis on my Discord, and I'll try to post those progress reports at least once per month.

Ok, earlier I've said that I'm gonna hire a Spine animator, but I've already hired an experienced one in the middle of writing this progress report, so please greet LustFire. He is definitely not a worse animator than me :D But check it out yourself, as here's a little preview of his side-project using Spine (these are all early works in progress).

https://mega.nz/folder/L6BiFB7C#3nNV014H-_5Ev9wyzkrNCQ

As you can see, Spine is a really powerful tool. For example, I could add support for changing character height or width, as you can see on the screenshot below as a proof of concept (keep in mind it's just a test).

If possible, I want to release the engine update on the game's anniversary - December 10th, 2024. But honestly, I have no idea how feasible this date is, so please don't take it with a grain of salt, but with a full cup of it :P But I'll still try to have something playable by then. I'm a guy who needs to have a goal and deadline set in order to work because once I announce it publicly, it's either a 'do or die' situation, and I have to deliver. And... That's also why you get a lot of delays... :P

Also, I had a gastroscopy today, and... It doesn't look good... So I'm a bit down currently, but I'll have official results in around a month.

Cheers!

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Welcome

  • Get to play one of the most ambitious porn game ever created! With frequent updates and without scummy paywalls or shitty patron milking, where bug-fixing is the priority!
  • UiTC is an open world game with many fetishes and features like - advanced character creation, a lot of events & animations, dialogues with choices, backstories, traits, perks, stats, skills, reputation system, 8-piece clothes, items, custom OST, moans, HD art and much more!
  • Help shape the project with your suggestions and by taking part in polls! I always answer all the questions and already added many features suggested by the players.

Mr. Unaware Studios
Public post

Progress Report #129 & Poll - Project's & Android's future

Hey lads!

The project has achieved a new record of 500 paid patrons, 1800 followers, and 2200 Discord users (although Twitter is stuck at 300 followers for ages). That's super motivating to see years of my hard work being appreciated and my game being played by thousands of people across the world! Thanks a lot!

So, for the last few days, I've spent dozens of hours, basically from dusk till dawn, trying to fix multiple problems with the Android version and see what more I can get out of it. I read a lot of stuff and even contacted fellow indie devs, and... There's stuff I can't do anything about...

Basically, the highest I can target is Android 11 and 32-bit, and once phones entirely stop supporting either of these, it's the end of my game on Android. It's hard to estimate market share on Android, but it's getting bigger each year and it's currently around 20-40% of all downloads for my game. For comparison, Linux & Mac are 1-2% each. I'm getting more and more questions about support for the newest phones or refunds because the game isn't supported on the newest phones.

So, what are my choices?

Either I leave it as it is and keep working on new content normally; nothing really changes. I follow the roadmap, and in a few years, nobody will be able to play Unaware in The City on Android. I might encounter other limits I'm still unaware of.

Or I spend the next few months upgrading the project to the newer Unity version. You won't get any new game releases for a long time (it might even take half a year if things get really ugly), but once I'm done, the game will run on the new Unity version, smoother, better, making it compatible with future devices and systems. However, I'll also remove and swap old tools and mechanics. For example, getting rid of the old animation system and replacing it with Spine, while re-making all old animations. Using Spine will let me hire a proper animator in the future. I will most likely add some stuff from the roadmap along the way, like diner or kinky nymph updates. It all sounds great, but I know that a lot of people will leave, some will even get toxic. But, most importantly, if too many people leave, I might get in financial trouble again, which will force me to take a loan with high interest that I will have to pay up next year. Although if it doesn't get too bad, my graphic artist will still be able to work on art for the game in the meantime. But even if it would be for the better in the long run, it's still quite a risky bargain... Yes, I did a similar stunt last year with re-making Unaware of the World into Unaware in The City, and everyone who played my previous game would agree that it was for the better, and that I will deliver.

Anyway, it's a now or never situation. With each new update, added features, animations, art files, it will only get harder to port it to the new Unity version, and I need to do it before the Steam release because I can't release the game and disappear for such a long time... So, I either start in the upcoming months, or I stay on Unity 2019 forever.

I'm interested in your opinion about the matter, so I'm attaching an open poll. I need you to help me make up my mind, so even if one option gets more votes, it doesn't have to mean that I'm going to roll with it. Any feedback and criticism are more than welcome!

Cheers!

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Mr. Unaware Studios

Unaware in The City v36a Extended

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Mr. Unaware Studios

Unaware in The City v36a Cheats

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Unaware in The City v36a Basic

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Mr. Unaware Studios
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Changelog v36a (May 4th, 2024)

CHANGES:

Code cleaning.

Mini optimizations.

Loading clothes on all characters should now be faster, which also affects loading locations with the 'Wait For NPCs' setting turned on.

The 'Disable Screen Fade' option is no longer exclusive to the Extended version but should still be used at your own risk.

Added female gym shoes, which are not required to enter the gym. The Sportswoman backstory starts with them.

Jane at the gym can now wear gym shoes, keep her current shoes, or enter barefoot.

Added an experimental cum shake feature across a wider range of events. [Extended]

Trait Points can now be increased via cheats. [Cheats]

Tweaks to events and the event sheet.

Added more ways to gain Trait Experience.

Added a missing leg support to the gynecologist's bed.

The local shop is now open 2 hours longer. Poor Sally...

The Local Shop Weekly Buff also provides better prices.

FIXES:

Fixed multiple smaller bugs.

Fixed multiple animations.

Fixes to the event sheet.

Fixed issues with Rick's events.

Fixes to the UI.

Fixed the stat window not refreshing correctly.

Fixed the reputation cheat.

Fixed the pregnant belly.

Fixes to masturbation.

Fixed loading a save with AB blood type.

Fixed multiple missing body parts.

Fixed the Record Holder perk.

Fixes to the quote system.

Fixed a few weekly buffs.

Fixed characters triggering their boyfriend events after becoming boyfriends.

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Mr. Unaware Studios
Public post

Progress Report #128 - Great news!

Hey lads!

I've been dealing with kidney stones again (they returned after 3 months) over the last few days, and I also needed a break after releasing v36. But I'm back now and already working on fixes for v36a and features for v37.

I have some great news! I managed to get a partial refund on some of my meds (they cost a lot!), so I can save a bit more money each month. It's not great, but not terrible either. Also, all your yearly pledges and bonus tips were a huge help, so my financial situation isn't critical anymore, at least. Thank you all for your support!

So, in return for your support and trust in me, and to show that your money isn't going toward my private jumbo jet, but toward my living expenses and into this project:

Firstly, I'm introducing the three-quarter front character view. This feature will be huge and game-changing, but it will require a lot of time and "a bit" of funding before it's fully released. So, I'll release it in small parts for Extended versions as an optional feature, so testing this buggy and unfinished stuff won't be forced upon you. Initially, you'll get to test it without any clothes or character customization options, and with some very basic animations. As for the timeline, I have no clue. I've already added partial support for new angles, but making it work properly, learning how to animate and use it, doing it for both genders, adding clothes & facial expressions, experimenting with it (new body types?), optimizing it (yes, I'm looking at you, Android), and so on, will take a lot of time... and money. But of course, I'll keep you updated on all the progress I make on it.

Secondly, I bought Spine 2D and I'm going to create new animations with it. But there's a small problem - I can't use it to create animations for the side view, as it would break all existing animations. So, only new front & back views will be created with Spine, while the side view will remain with my old animation tool. It will take some time for me to learn Spine and then integrate it into my project, but I believe it will be worth the wait once I'm done. Don't worry, I'm not going to dedicate all of my work time to Spine, so you'll still get to see monthly updates, but they might be a bit smaller, I guess. Well, I'll see how it goes.

And something you definitely won't like, because I like to kill all the fun in my posts - my wife got mad at me because of my constant crunch in March/April, so I'm kind of prohibited from staying up late working. So, from now on, expect small delays and a lack of precise release dates (yeah, as if they were ever precise to begin with, lol). My wife will give birth in August, and lately, she gets easily triggered by every minor thing... Sigh. Don't worry, it won't slow down too much from now on, just a bit.

The first three days of May are considered holidays in Poland, and people usually spend them grilling sausages outside. I wanted to do the same, so I might be a bit absent during that time. I'll probably release v36a this weekend, though.

The Steam store page still isn't up, but it's about 95% done, so maybe next week? For the Steam release, you'll still have to wait until late Summer probably.

Cheers!

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