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My Naked Life
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My Naked Life
A cute point n' click adventure game starring a butt-naked protagonist!
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Welcome

  • Help fund an adorable (and lewd!) nude life adventure game!
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My Naked Life
Public post

MNL Progress Report #81


Hey there, nudies! Since last week's post ended up being later, this post is a bit shorter as a result... or should I say this post is quicker? Because this week was all about SPEED, baby! We're RUNNING! Or, well, at least Amber is.
As much as we'd like to encourage taking it nice and relaxed in Culo Culo Town, it would be pretty annoying if you had to slowly stroll at a leisurely pace everywhere. We've been testing around with various run speeds and animations, trying to figure out the best approach. Trying to build the right run is actually surprisingly difficult for a game like this. You could try for a more casual approach, but it might end up looking weirdly stiff and lifeless, like so:
On the other hand, you could go with something more animated and lively, but then it might be TOO animated. 
 
I think we'll end up tweaking this one a bit, try to find that sweet spot between animated and fun but not so extremely feminine and anime. One thing we're also considering is a stamina bar for Amber's run, something that you could increase by leveling your Athletic skill. Though the bar wouldn't actually represent how much energy Amber has; the bar would represent how long Amber can run before her boobs bouncing around gets to be too much for her. Yes, of course there'd be a bouncing titty icon with it. 
That all said, still a bit of experimenting to do around it. We'll keep you updated, as always~
See you next week!
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My Naked Life
Public post

MNL Progress Report #80



Hey there, nudies! Sorry I'm late on this progress report! Basically nothing went right this weekend, just a whole slog of glitches and errors and real-life issues plaguing us, BUT WE MADE IT AND LOOK AT IT! We got CUTSCENES, BABY!
We've spent this last week retooling this cafe area and building these cutscenes, and everything that could go wrong, did in fact, go wrong. Animation bugs, stuff falling through the floor, colors disappearing. But Invertex pulled through and got us some footage today of some of our opening cutscene in action and god... It's getting there. It is actually getting there. All of our hard work is finally culminating into a cute little nudie game, and I couldn't be happier. Amazing work, Invertex! Bear! AT! Sweez! Nalem! Leslie! Even me!
HOPEFULLY, now that all this is built and working, things can go a bit smoother from here. I know I've said it before, but... man, this is definitely the closest we've ever been, even more so than in our Unity days.
And check this out! Not only do we have all this, but Sweez has also finished the 2D interior for the combination hair salon and tattoo parlor - Bubblegum Tombstone!
This is the shop for that super cute lesbian couple we revealed sometime back, and it's also the last 2D shop interior we needed to make! The outdoor mall is getting pretty close to done now!
And with that, it's full steam ahead! We're making a major push to get as much done as we can this month! And while Invertex and I work on cutscenes, we're going to have Sweez do a little something special - A monthly comic and pin up!
 
Here's a little sneak peek! I thought it'd be good to do a fun little monthly comic showing Amber several weeks into her life in Culo Culo Town, to give everyone a better grasp on her character and the world she lives in, and also finally get a chance to write her at her FULL POWER. She's of course going to be ~completely naked~ in these, so $5 supporters will get an uncensored full comic every month, with $10 supporters getting both the comic AND a super cute n' sexy pin up of Amber, all done by Sweez! More on this to come!
That's all for now, though! We are exhausted but EXCITED. It's so cool seeing this game come to life! We hope you're all as hyped as we are! See you soon with even more (hopefully not as late this time).

By the way! We can't post full video on here, so check out our Discord channel for a full video version of those GIFs above! There's a bit more to see in it, so hope to see you there!
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My Naked Life
Public post

MNL Progress Report #79


Hey nudies! Thanks for not minding me skip last week's progress report. Today is also unfortunately going to be a sparse update since Invertex spent most of this week recovering from last week's decidedly not-game-related injury. He's officially back up at 'em as of yesterday, and we're right back to work! Whether it's game engine switches or head trauma, at nothin' keepin' us down!
As you can see in the above GIF, we've been tweaking the outdoor cafe area before. Originally, we had a little park on the other side of the road that you may remember from previous posts. Because of its previous layout, we would have had to raise the camera up and zoom it out a good deal to make sure everything was in frame. Here's a screencap of the old version to show you what I mean:
Can you spot the tiny gray Amber? While we wouldn't have to zoom out THIS far, we still would have needed a higher angle looking down if we wanted to really capture the scope of the area. I realized though that if we put the park on the other side of the road, we can keep the camera angle lower and closer to Amber and keep everything visible from a single tracking camera angle. That's what you're seeing in the above GIF! 
What you're seeing above is just the basic level geometry without any of its decorations (trees, benches, whatnot), so by next week, it's going to look a whole lot better. While there's definitely an appeal in the top-down look, I feel it's important to be able to be fairly level to the ground with Amber as she explores the town. With an angle like this, you can really enjoy walking naked under a nice blue sky... or a default blender grey zone, as it currently is. I swear it'll look better next update.
I realized also that if we stick to this camera angle for all city zones, it would be a lot faster and easier to build areas. This way, we would only need to build for what's visible on exactly one side of a street at any given moment. Think of it almost like a theater stage. You would still be able to zoom in and follow Amber if you were to walk off the road and away from the camera, but the camera would stay locked to this one side and angle. Zone transitions would be done at four way intersections - like say, if you wanted to south to the beach, you would walk down the road by the bridge in the GIF. Fourway intersections will basically act as zone transition markers.
While this makes creating city areas a lot easier, we can also break this camera rule in areas that are more open or more enclosed. A flat, low angle like this wouldn't exactly work for Amber's bedroom, for example. And a more open area can allow us to pull back the camera and really let Amber wander around and explore. But for tight city environments like this, we think this camera angle makes things much more manageable for us.
Posts like this are what you get when it's only me able to work on the game in a given week, lol. BUT, Invertex has been extremely kind and patient to teach me various Blender techniques so that I can have a stronger hand in designing levels like this. This tweak actually opened up a new possibility for a future zone! You might be able to guess it from the GIF... or not. But maybe next week when it has a few more details, specifically trees.
We'll try to have some more gameplay footage this week! We have to rework the walkable areas in this zone first, but I think we can knock that out fast. Here's hoping no one else on the team gets knocked out, either!
As always, thank you so much for the support! See you next week!

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My Naked Life
Public post

Skipping this week's progress report


Hey guys! Unfortunately, we need to skip this week's progress report. Our programmer Invertex had a bike injury and has been in the emergency room all day. He's been discharged now with a few stitches and no other major complications. but it was still an extremely scary situation. Please wish him well! We'll be back next week with new footage. Thank you for your support!
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My Naked Life
Public post

MNL Progress Report #78


Hey there, nudies! Really busy but exciting week for us this week! We're now officially in our cutscene-building phase! Invertex and I have been hard at work building the intro of the game, and the big thing this week was going in and setting up camera angles. We ran into an issue with the cafe though, and what you're seeing in the above gif is this eventual solution we came up with. You see, originally, the cafe was placed at an awkward spot in the map.
This is how the cafe was originally placed in the map. At first, the placement made sense... but when it came time to set up the camera, it proved a lot more cumbersome than we thought. Everything in this map is visible and accessible from a single camera angle... everything except this cafe. To get inside the cafe, the camera would have to pretty violently whip around a full 180 degrees to show you inside of the cafe. If you've never heard of the 180 degree rule when it comes to cinematography, here's a quick little explanation from a great movie. We couldn't get a shot inside of the cafe without the camera cut feeling jarring and disorientating, and I spent almost this entire week in blender just trying to find this magical angle that would fix it... 
The solution? Don't rotate the camera. Rotate the cafe!
 
Instead of fighting the camera to make the transition work, it was easier to just rotate the entire cafe. And it looks so much better this way, too! It actually ended up fixing a lot of problems. It makes the cafe feel more open and inviting, and we were able to put some trees in to both help make the space feel cozier while also blocking out the end of map. And because of this, everything is now visible and accessible through one clean, tracking camera shot!
 
It can definitely be a pain to work in 3D, but in times like this, it's so nice to find a simple solution that fixes so many problems all at once. It also helped me get more acquainted with Blender! Invertex taught me how to edit geometry, so the actual rotating of the cafe and some of its model tweaks was done by yours truly! Invertex prettied it up even further with more props and foliage. It looks SO good now, I teared up a bit seeing it all in action. We actually have more HD footage, but we can't upload it here. Please check out our discord to see more!
One last thing - Work has begun on another one of the mall shops! This time it's the combination hair salon and tattoo parlor, Bubblegum Tombstone!
Once again, another store jam-packed full of love and details! Sweez has really been going all out on these. Don't worry, I help out on this too with colors. I can't imagine trying to color something like this all on your own... So many small details...
That's all for now, though! Back to cutscene-building! Thank you for your support, and see you next week!
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My Naked Life
Public post

MNL Progress Report #77


Hey there, nudies! Just a short blog post today. Unfortunately, some personal matters ended up preventing us from starting cutscene building before this post went up, so no footage of that just yet. Should have some more for that next week!
As I mentioned last report, this inclusion of new finished assets meant we were able to expand on the opening to include more characters and a more involved introduction and tutorial to the world of My Naked Life. I spent most of this weekend tweaking and finalizing the script/code to work in these new elements, adding new conversations, interactions and story beats. This also necessitated some new insert panels from Sweez to accompany, like what you can see up there! Rare footage of Amber wearing... well, SOME clothes! What's the context? You'll find out soon enough! Until then, you can appreciate Petrea's groovy color scheme.
Bear should also be finished with at least one new NPC who will make it into the reworked opening by next report, and we should have some more animations to add in as well. After a bit of a delay, next week will definitely be our big cutscene/opening building test. The reworked opening incorporates basically every element and function we'll be using from here on out to build this game, so this will quite literally be a test in the most literal sense. Hopefully if all goes well and everything works, then that means the foundation of our game is complete and now we can just quickly build up these cutscenes and have a demo out relatively soon. And if something does break, then we immediately know what it is and can fix it before it crops up later. Either way, it's PROGRESS.
That's all for now, though! Thanks again for your support, and see you next week with more!
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