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Noodle Jacuzzi profile
Noodle Jacuzzi
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Noodle Jacuzzi
Salutations, I'm Noodle Jacuzzi, and I make erotic games using HTML5 and Javascript! I'm the creator of Syrup Town, Hentai University, Human Alteration App, and more!
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Noodle Jacuzzi

Welcome one and all to Noodle Jacuzzi's SubscribeStar Page!

I make games, lots of games, lots of super smutty fun games!

I'm a solo developer, though I do collaborate with others on certain projects at times. This page is a place where you can donate to support my work and influence the direction I take. None of my work is behind any kind of paywall and is freely available to everyone. All of my games are open source and you're free to modify them as you please.

Below is a list of my games, you can find all of them along with useful links like forum threads and ways to play online on my Master Index

One half of my first game, Human Alteration App's dom route uses real porn gifs and images, focusing on a player-centric domination experience through a body-altering app. Inspired by games like The Company. You can download Human Alteration App v1.3 here: https://mega.nz/file/i3xGiKTY#cHKnlUIALuI6MLoba_U4laB4dT3V6Q4BwGhN4v4lXQY

The other half of my first game, Human Alteration App's sub route uses 2d art drawn by Aya Shobon and focuses heavily on futa content. Inspired by stories like those written by SexTheHex. See the link above, they're the same game.

Hentai University uses 2d CG sets and focuses on a player-centric domination experience through use of hypnosis. Mechanically inspired by games like Hentai Highschool, but without the grindy elements. Features content written by other authors, like CryptoGreek, and SlackerSavior, and Ace. You can download Hentai University v32 here: https://mega.nz/file/LmpBzC6b#dT84dNmtoxJUUPHGSsArdyNRrAMS27liVtYjIhFeats

Anomaly Vault uses real porn gifs and images and features a wide variety of content. Inspired mechanically by The Company but narratively is heavily inspired by works like the SCP Foundation and Lobotomy Corporation. You can download Anomaly Vault v11 here: https://mega.nz/file/HrhElDCK#-qUeqrKJ-yoq9uldMjBLT0D_0PvfpE-Gm3QyQS8IBeE

Syrup Town uses 2d AI Generated images created using the EasyFluff model and a LoRa trained on images by the artist Syuro. Mechanically inspired by certain comfy games, it focuses on a player-centric domination experience. If you have qualms about supporting a game that uses these technologies, please feel free to enjoy the game and donate any support you would have given to me to Syuro, or to other artists who's works were used to train the EasyFluff model. These technologies would not exist without, and cannot replace, the hard work of artists! The game has not released yet!

Syrup Town's non-furry version uses images created with the same methods as the base game, and focuses heavily on shortstack content in the place of fur, but is mostly an asthetic alternative for players who dislike anthro content. The game has not released yet!

Rainy DayZ uses real porn gifs and images, with some 3d CG, and focuses heavily on themes of dick growth and player submission. Inspired by works like Futa Apocalypse and Breed: Zero. You can download Rainy DayZ v4.5 here: https://mega.nz/file/r6BVAZJR#uPT6BKqy7x92P4IVRlN5usLIkj3UKP3WwFpZFaZ3Ids

Bitch Medicenter uses real porn gifs and images and focuses on a more thorough exploration of body modification compared to my other games. Mechanically inspired by 2048. You can download Bitch Medicenter here: https://mega.nz/file/7mRFlAJB#xY3-f0KmZ5UOetCoSC7InaMj4saBrhE20qupaLnCoeg

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Noodle Jacuzzi
Public post

[Syrup Town] [All Games Too Eventually] - APK Test

Howdy y'all! Just a little addendum to the last post because after much fighting I managed to figure out how to get Cordova working and ported Syrup Town to an APK file!

You can download the Syrup Town v0.6 APK here: https://mega.nz/file/PzB1XJAQ#5nUUcsOsRa4HZaTZHLOAs7y7SFG5e5yrrrNtzJxDcq4

It still may have a little bit of jank as I need to do things like replace the splash screen and whatnot.

I had to rework the viewport code of the game, and basically then had to fix every element of the mobile UI that broke as a result, so it'll take a little bit to do the same thing and update my other games before I can port them to APKs as well, but I'll do my best! Hopefully being able to download and play on phones is worth the effort, I hope you enjoy!

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Noodle Jacuzzi
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[Syrup Town] [TEST Release] - Syrup Town v0.6 Test Release

Syrup Town Ya! Hallo! Hallo! Hallo!

This is a test release, basically an alpha for Syrup Town. The engine is all finished and a number of characters have content, with 8 scenes in total (13 if you count penis/pussy variants)

Syrup Town is a new engine and there's a lot of moving parts. Thus I'm publishing this alpha before I finish v1 and post it to places like f95zone and itch.io. There's already way more content here than in one of my normal updates but I'd like to make a good first impression so I want a lot of content in the first proper release.

The game can be downloaded and played two ways, if you notice any bugs be sure to specify what version you're playing on:

Smaller .WEBP version downscaled to 0.5x size, but image quality is still good: https://mega.nz/file/jzJ3DahD#KKfkfj1hz1BHH3fGugITnVq8ob17QpJ4L_MmZsDEC_U

Full-Sized .PNG version with included .txt files for recreating images, since not all of them have PNG data intact: https://mega.nz/file/LuoWHbbL#-gRr9tembNQs_mYn-XICbIYA1JOeYs2upW72pZf8nNM (2.6 gigs!)

Public test server to play v0.6 online: https://noodlejacuzzi.neocities.org/syrup-town-ptr/

Mobile version of above link: https://noodlejacuzzi.neocities.org/syrup-town-ptr/mobile

I'm also working on using Cordova to make an APK version of the game too but it isn't done yet.

What's available in v0.6?

For lewd events there are:

  • 2 for Angelica (which change depending on if she has a dick or pussy)
  • 2 for Bluebell (which change just like Angelica)
  • 2 for Cayenne (which change just like Angelica)
  • 1 event each for Garnet and Jasper for taking a tour of the museum

For non-lewd events there are:

  • 8 Scenes for the game's intro for character creation and introductions
  • 8 Morningtime scenes for Angelica
  • 3 Morningtime scenes each for Bluebell and Cayenne
  • 19 Smalltalk conversations with Angelica in her office
  • 21 Smalltalk conversations with Cayenne in their office
  • 23 Smalltalk conversations with Bluebell in the store
  • 14 Short events you can stumble upon while gathering, fishing, or hunting for bugs

For collectables, including ones unlocked by cheats there are:

  • 25 available jiggies (11 being non-furry cheat-unlocked ones)
  • 14 coins flippable in the collection room
  • 21 tarot cards
  • 24 bootleg pocketmanz cards
  • 12 lewd magazines (with 1 extra variant each for characters with selectable genitals)
  • 48 Articles of clothing (includes wearing nothin' at all) (All upperwear also changes depending on your gender, some clothes change based on skintone) (Many outfits have color variants as well)

Other things to count are:

  • 68 total logbook entries (most of which require the note taker cheat to see) (Angelica, bluebell, and cayenne have 2 extra each depending on their sex) (Mary-Lou has 2 extra since her being pregnant changes a few entries)

For costumes...

Each character except Sharly and Mary-Lou have a clothed outfit for a total of 13 outfits

Each character has a nude outfit for a total of 15

Each girl except Garnet has a pregnancy outfit for a total of 8 prego girls

Bluebell, Sorbet, Sharly, Khanna, Marlow, Riley, Helena, Nutmeg, and Cinnamon have bonus outfits for a total of 9

All in all, 45 total outfits, all of which have a full range of expressions

And currently only 5 subscribers have sent in or requested avatars so far

And there are a total of 20 working cheat codes:

Gameplay:

  • cash money - Infinite money
  • even the funko pops - Unlocks all collectables
  • passion for fashion - Unlocks all player clothing
  • free the fur - Unlocks all NPC costumes
  • note taker - Unlocks all logbook entries
  • jiggly bits - Swaps between masculine and feminine upper bodies
  • sex em up - Switches the genitals of Angelica, Cayenne, and Bluebell
  • vegetarian - Disables characters with penises (meat-free experience)
  • carnivore - Disables characters without penises (game becomes a sausage fest)
  • pool noodle - Unlocks all scenes in the gallery
  • new name - Allows changing any character's name

Funny:

  • oowoo - Makes the game unpwayabwe UwU
  • I've come to make an announcement: Shadow the Hedgehog's a bitch-ass motherfucker - Replaces portrait and dialogue with Eggman's from the snapcube real time dub series
  • FUCKING PRONOUNS - Removes all pronouns from dialogue and text

References to other games which unlock clothes/jiggies:

  • human alteration app
  • rainy dayz
  • princess quest
  • hentai university
  • bitch medicenter
  • argent science

Enter these codes in Angelica's office, they're called postal codes in-game.

What's upcoming in version 1?

I have some engine tweaks to do, as well as improving how I import subscriber lists so that former subscribers still get mentioned.

All of the museum tech sections are currently placeholders, so I'll need to fill those out.

And then the two main characters to appear in v1 will be Riley and Sorbet, both of whom I've generated many images for and written in chunks, I'll need to put everything together for them.

And that's it for v1 of Syrup Town!

After that there are a bunch of projects to do next:

  • Getting started on uncensoring Hentai University
  • Finishing HAA
  • Stuff for Rainy DayZ
  • Syrup Town's Non-Furry Version

Working on Syrup Town has been quite the rabbit hole but I've gained lots of new skills and improved my code writing a lot! Future games will definitely have the subscriber lists and avatars, so make sure to send in yours/make any requests you want!

But also I brought it up before but on my break days from Syrup Town I also played with SDXL a bunch and made some mockups of what an RPG based on the art of Ahemaru would look like:

Pretty neat huh? What do you think I should focus on first?

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Noodle Jacuzzi
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[All Games... Kinda] - Your Face Here!

Heya! Syrup Town development is going well. I'm planning on doing a test release soon to make sure the game works properly. I've only had the online version tested so far, so but there could be issues with the downloaded version and png version that I need to iron out, so once that's done I'd appreciate your feedback there. I'll post it here once it's ready for testing!

In the meantime the latest batch of work has been on the museum, where the fox twins Garnet and Jasper present tours of the museum's wings. There's one for collectables, all the different outfits you can make characters wear, one for how the game was made, but the important one for today is the Sponsor Wing:

It's an upgrade of how I've presented supporter names! If you'd like you can send me an avatar to use here, or I can generate you one. Future games will use this system (or one very similar) as well, so feel free to request either furry or non-furry images if you'd like!

You can make requests here, although I don't have an easy way to reply. A better way to send an avatar or make a request is to email me at [email protected], or by messaging me on discord. I'm noodlejacuzzi. I selected from a few images I've already done and used those as some samples:

There's also a section for names from the now-deleted patreon, memorialized forever:

Unfortunately, yeah, patreon won't just give me the list, so I'm working off the last one I had before the page's deletion. If in the final release your name isn't on the list and it should be, or if it is on the list and you want it removed, please don't hesitate to message me.

Thank you all for your support so far. I've been taking my time and staying healthy while I continue to work on the game!

Attached to the post are the full PNGs of these in case you wanna strip the PNG info and recreate them yourselves:

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Noodle Jacuzzi

[Syrup Town] [Preview] - Final Syrup Preview

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[Every Game] [Preview] State of the Noodle Re-Address

Howdy y'all! You look great, have you been working out?

So right around the start of 2024 I made a state of the noodle address on Patreon, which was meant as a way to let people know about my plans for the year. This is half a re-upload of that and half a progress report on each section.

I'll be going through each of my ongoing and upcoming projects, so feel free to skip around or CTRL-F to see what you want. Since we're talking about my entire backlog of things to do, I have quite a bit to say! Here's a quick table of contents, please note that this isn't a release order or anything like that, they're just sorted by how much I have to say on the matter:

  1. Human Alteration App
  2. Hentai University
  3. Nacchuushou & General AI Stuff
  4. Syrup Town
  5. Argent Science
  6. Rainy DayZ
  7. Bitch Medicenter 2

Human Alteration App

First of all, sorry again that the next update is taking so long! I really burnt myself out on HAA, it turned into a grind and working on other things is revitalizing me. I haven't given up, I promise!

Because the characters are much more flat I've found the most fun way to work on the game ends up turning it into more of a sandbox for fun mechanical ideas, like altering Alexis's body. But doing mechanically complex things with an older engine leads to lots of time spent fixing things.

On the other hand characters in my other games are much more engaging to write, and I can implement new features with much less hassle. I'm not exaggerating when I say that the camboi, who is about as mechanically complex as Damien from HU, took about five times as long to program compared to the jigsaw puzzle I implemented in Syrup, which is pretty disheartening. Updates for HAA take longer with much less of a fun payoff compared to my other games, and the wait time makes me disappointed with how little I can actually show for the time. It's like every inch I move feels like I've walked a mile.

It's an unhealthy mindset but I promise I'll get past it. Thank you all so much for being so patient with me!

As for long-term goals, while I might not be able to get everything done this year, here's what's still on the table I want to do before HAA is totally done. Skipping over Avery since he'll be in the next release, here's what's on the table:

Bodytype differences:

Outside of customizing smaller details like your booty, there are three main bodytypes. The masculine body, the femboy body, and the dickgirl body. As the first choice made in the game, I want this to do more and make that sandbox game vibe feel even better! There are already some scene differences though, so I'm not totally sure what could change. Adding scenes of girls femdom topping you if you're a femboy? Rewrite scenes to have a heavier emphasis on worship for non femboy scenes? What do you think?

Clothes:

To align with the wardrobe changes, I also wanted to add back in the clothing options from previous versions, but engine spaghetti is making that harder that it has to be. In the future I want to add in a first-time-wearing scene for new clothes, especially lewd ones, where you enjoy wearing the new outfit, that way they feel more valuable. You put on the bodypaint outfit and go for a walk on the town, for example, or make Lisa wear it and parade her around with nothing but paint to cover her bits.

The Bully:

HAA's dom route had kind of a revenge motif which justified some of the player's actions, I'd like to take that a little further by having a character who's purpose is that same humiliation focus Kendra had. A bully the same age as you who you alter on the bus ride home is a great way to do that.

The Bully (Sub Route):

This new character wouldn't be a dom-route exclusive. Experience the joy of watching as Jean finds a new target to mess with the same way she messes with you: With copious amounts of teasing and bodily alteration.

I mentioned the last time I went over all this that unless I make some kind of massive breakthrough with AI, sub route content is definitely more constrained. Well, breakthrough is an understatement. Since any kind of deepfake is banned on this website I don't want to do any kind of AI content that uses real porn, no thank you, so the sub route is probably the only area it'll appear, unless I do some kind of 2d version of the dom route. ... Hmm...

Hentai University

The obvious plan for HU is to have a new update in the pipeline. Hopefully this time I'll have figured out the save issue, although throughout all my testing it seems like an error with browser settings, not with my code, since all my games save the same way and HU is the only one with issues.

In any case v33 will continue and finish our lovely massage parlor manager Quinn, that's for sure, as well as fleshing out an alternate route so you don't need to bring anyone in for a massage. I can't promise it'll be as good, but I'll do my best!

Because of the game's very large scale, the game keeps getting clunkier and clunkier. Lots of choices I made working on the engine have made adding new characters slow the game down a lot, so a fantasy version has been in the works. It'll use Syrup Town's fancier engine, so even if you don't care for that game the time I've spent working on it hasn't been wasted!

On top of that because AI technology continues to improve, every day we get closer to a more feasible workflow for decensoring the entire game!

However there's still a ton of work involved. I'll need to: Collect higher resolution image sets than the ones I've already hoarded Redo all the image customization and stuff I did for certain scenes. Oreteki sets for example often have double penetration scenes that I edit into just anal/just vaginal. Blend in the uncensored stuff with the artist's natural artstyle. This will mean making other artist style LoRas.

On top of that each artist presents their own challenges. I uncensored some test images to see how rough they would be:

Oreteki18kin (Lana, Victoria, etc): The girls have beef curtains which the AI really really struggles with. It's pretty rough to try and decensor them.

Silver Radish (Bay & Saffron, Robin, Gekka, etc): The AI can do dicks really well so even though lots of each image are censored the process isn't too bad.

Enoshima Iki (Emily, Tia, etc): Probably the most easiest to uncensor, as dicks often don't take up a lot of each shot and pusses are often smaller innie types or are partially hidden by hair.

Nacchuushou & General AI Stuff

Two other artists I practiced uncensoring with are Kuribayashi Chris (aka GFF) and Nacchuushou (aka Amazon):

Because I built a custom LoRa for Nacchuushou, the uncensoring went quite well! If you didn't already know, I made an uncensor patch for their game which you can learn more about here: https://noodlejacuzzi.neocities.org/amazon-gallery/ For this test I used a shot from Yuuka's mansion to see if I could get dicks that actually fit the artstyle, and I can! Doing this is a lot less work than HU as well because Nachuushou separates their game art into layers, so I only need to decensor a few pieces per scene instead of every image.

I posted a step-by-step process of how I uncensored the image here: https://f95zone.to/threads/the-wreck-of-the-spaceship-todoroki-v1-03-natyusyo.104874/post-13161321

I also tried uncensoring a shot from GFF's game Contamination. Success rates here vary wildly. He does beef curtain muffs like oreteki so those are a huge amount of effort, and he doesn't separate his art into layers like Nachuushou, but the dicks aren't too big a deal.

In addition I spent yesterday building a prompt generation tool. While making Syrup I wrote a javascript program that would generate image sequence prompts, essentially it lets me generate a full series of images instead of just one at a time, which is how I was able to create so many. This is meant to be a GUI version of that for people who want to push buttons. While I was fine generating things through console commands via javascript someday I'd like Syrup to have a modding scene, and a prompt generation GUI will probably help with that.

Online link here: https://noodlejacuzzi.neocities.org/prompt-builder/ Download it here if you want to tinker with the code or try adding stuff yourself: https://mega.nz/file/DuQ1wBDI#3YIoumL-cFlnXZfCQk3tT5LsqH11z1PFWlNPHG-rH6E

It's just a proof of concept atm since I only started on it yesterday. I'll add a way to add custom characters/styles/actions later. Let me know if there's any features you'd like me to include!

Syrup Town

Compared to my other games, Syrup Town's progress is lightning fast! Every step I take feels like an inch but looking back it's like I've moved a mile.

If you haven't seen it already, the preview I posted on March 29th has the character designs and a link to the preview gallery: https://subscribestar.adult/posts/1230120

Since that post I worked out some kinks with the jiggy game and I've been working on a new logbook system that gradually unveils more information, like how HAA's dom route does it. It's a lot of writing but I think it will be worth it!

I really want v1 to put a good foot forwards as I'll be posting it to Itch.io and F95zone, where lots of small demos have really exhausted people by having barely any content. If I want Syrup Town to stand out I've gotta make a strong showing, which is why I just keep clunking away at it, but I'll release it before the end of the month. Gotta grow this subscribestar big and strong so I can buy groceries!

Once the game does release, I'd appreciate it if you could all review it and share it around. After v1 releases the strategy is to do smaller, frequent, and most importantly consistent updates. My long term plans are already laid out in the preview gallery, I don't expect much deviation aside from how Helena is now a main character. Thank you to everyone who voted in the poll by the way!

Argent Science

As the first project I started exploring AI with, there's two big issues I need to resolve before I can work on the game again:

  1. The single image format

Because I thought AI would be clunky and broken forever, I assumed that unlike HU I'd need to use images for tone only. If you play Rainy DayZ you'll notice that oftentimes there's just one image to the scene, it's just meant to suggest what's happening. Compare this to HU, where the images are the dominant content, with the text serving as connective tissue between them.

HU's style is definitely preferable. Images are more fitting for the content and the writing process is smoother and faster. Because I have tools for generating image sequences going for HU's style is absolutely feasible.

However! As you can see Argent Science was designed to show off only one image per scene. Meaning that I need to redesign the UI to accomplish this.

  1. No current artstyle

All the images I've generated so far for Argent Science are quite old, newer models output better quality and can do more complex things, meaning new images won't match the old ones in style.

My April Fools Day post was the result of experimenting with some of these new models, especially the goblins and other shortstacks I generated afterwards. Results already look really good, so the hard part will probably just be picking a style and sticking with it. If you haven't seen them, I recommend checking them out and letting me know if any stand out in particular:

Shortstack artstyle exploration: https://imgchest.com/p/6eyr29pjx7p

Random other shortstacks (no futa): https://imgchest.com/p/o24agqzrd4l

Random other shortstacks (futa): https://imgchest.com/p/na7krm363y8

Rainy DayZ

Now that I'm off patreon I don't need to worry about a rainy update killing my revenue!

I have more scenario ideas and lots of interesting potential images to use, but other things have taken priority lately. Rainy DayZ is really fun to write so I'd love to do a quick update, but due to the interconnected nature of Rainy DayZ campaigns plus the older engine, doing content updates is hard.

What I've been thinking about doing is some kind of list of infected types/logbook I could put on the main screen, alongside a few extra cut scenes from Typhoid Mary. That'd be a nice update, right?

For that logbook I gave AI work a shot and I think the results are really good! I generated a bunch of the infected types who already appear in the game and a bunch of random new ideas too. I tested both some 3d style models and some 2d ones, check them out (content warning for all of Rainy DayZ's tags, but parasite and watersports content are in the second halves, there's a warning you have to click past to see them):

2d images webp gallery: https://imgchest.com/p/agyv6no5z78

3d images webp gallery: https://imgchest.com/p/ne7bp6bav45

These are saved as .webp files so that I don't butcher your internet. If you want the full ones with all the generation info included, here are some MEGA links for you:

2d images png download: https://mega.nz/file/qrBViThY#r_HdVsgEPUPe9ZM0yKPVe5HyFIsJaxnQsekPNkFx1UI

3d images png download: https://mega.nz/file/7vI11RwI#UhoA7H2dQcnj3mYpxc5cApHzjfVmsiRh5qnt5pnhKnM

Would you be interest in a full scenario which uses these styles? I know real porn has its advantages but this stuff is much, much easier to work with. Fun fact: I spent longer finding and preparing the dialogue sprite images for every Typhoid Mary character than I spent writing them. I ended up using a set of kinda dusty fashion images from a defunct product line I found on pinterest after several hours of searching.

Bitch Medicenter 2

BM2 is in a tough spot. My initial plan was to save up and commision and work with other authors on medicenter 2, but until I grow more on the site that won't be able to happen.

Plus while a body modification clinic seems like the perfect place to use AI for fun content, I brought it up in the Human Alteration App section but since any kind of deepfake is banned on this website I don't want to do any kind of AI content that uses real porn, no thank you. So if I do go that route it'll be 2d and 3d renders only.

All that said, while I've improved a ton at coding, I don't expect to see medicenter 2 this year. Hopefully my other games will still be fun!

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Noodle Jacuzzi
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4/1/2024 NoodleStone 420.69 Patch Notes

Hello! Hello! Hello! Today on the first of April I'm happy to announce the latest update to NoodleStone(tm), with three new cards added to the standard set today with Patch 420.69!

[Gobbo Priestess]

Several players have been noticing that my personal favorite deck, fat-bottomed Gobbo Tribal, has a 97% win rate in standard. Hopefully this will help it reach 100%!

[Witch's Bitch Imp]

For full immersion, please slap yourself in the face three times when you play her.

[Flirting Jiangshi]

I CAN'T BELIEVE THEY'RE KILLING SHADOWVERSE ALL OF MY LEADERS FUCKING GONE WHYYYYYYYYY

I FINALLY GOT HOLY SABER, CYGAMES GIVE HER BACK TO MEEEEEEE

Ahem...

In addition, there will be several balance changes to three cards from the latest Hentai University set. The power levels of these cards were proving to be too high for the standard environment, and I'm trying to climb the ladder with my Gobbo tribal deck. I swear if you dipsticks hold me back from reaching the top rank this month I'll be seriously nettled...

[Abba, Calamity Incarnate]

  • Your demons can attack 6 times each turn -> Your demons have +6 attack

I'd like to apologize on behalf of the staff here at the jacuzzi for Abba's original effect. One of the developers was blinded by their love for, and I quote, "sweaty demon girl abs" and "tail pussy tail pussy tail pussy". We'll definitely never print a card this broken again, pinky swear.

[Gekka, Timelost Spirit]

  • Whenever you play a ghost, get a random curse spell. -> Has +1 Attack for each ghost you've played this game.

Get fucked, storm players.

[Gou the Succubus (Male)]

  • Card is mechanically unchanged, but we shifted his art so his penis is no longer visible.

Yes, I know this is the harshest nerf of the three, but the black weenies archetype was becoming too powerful and threatening gobbo dominance.

As a result of these balance changes owners of any of these cards may exchange them for in-game currency that will allow you to afford exactly fuck all.

Bug Fixes and Other Gameplay Changes

  • Rules change: Every time SlackerSavior throws shade at The Doll from the Human Alteration App set, she will become more powerful.
  • Rules change: When a player emotes towards a new card with a growl, you are legally obligated to spray them with water.
  • Fixed a bug where Human Alteration App cards would not cause the player to instantly develop a strong craving for high-grade wagyu beef.
  • Fixed a bug where searching for Rainy DayZ cards in the collection would bring up youtube videos by singer "Ja Rule".
  • Fixed a bug where players were seeing references to a fake card set "Princess Quest". No NoodleStone set was ever released with that name.
  • Fixed a bug where players would repeatedly rate cards like Skye Powers and Valery Storm above the vastly superior Chloe, the Dropout on tierlists.
  • Fixed a bug where players who primarily use Anomaly Vault cards were bad at the game.
  • Fixed a bug where female players could play the Bitch Medicenter card "Hollow Victory" without receiving a prostate exam afterwards.
  • Fixed a bug where playing Syrup Town cards would put you onto the FBI watchlist.
  • Fixed a bug where the largest Argent Science cards were not simply eating all the other cards.
  • Fixed a bug where on Japanese servers Jerry Beans Man would instantly kill any demon card when attacking without taking damage in return.
  • Fixed a bug where players preferred cats over dogs.
  • Fixed a bug where that weird guy who works at the gas station would keep asking you if you've heard about cryptocurrency.
  • Fixed over 10,000 other bugs and typos submitted by user OrangeMaestro, who continues to be the reason every developer in the office hasn't seen their families in months.

  • Known bug, not yet fixed: Players are still able to go entire days without religiously spreading the glory of Noodle Jacuzzi's games in every forum possible. We're still looking into how to fix this.

I hope you all have a lovely April! I was experimenting with SDXL, learning how to use the forge webui, and I couldn't help myself. I generated lots of gobbo shortstacks if you'd care to take a look: Shortstack artstyle exploration: https://imgchest.com/p/6eyr29pjx7p Random other shortstacks (no futa): https://imgchest.com/p/o24agqzrd4l Random other shortstacks (futa): https://imgchest.com/p/na7krm363y8

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