It is time for news!
Hello, everyone! It’s been a while, but at least now, after the continued silence, I have quite a few topics to discuss with you.
Let me start with the unpleasant news: the alpha build of the next update is ready and the text will be sent for translation later this week but on top of that, I have still work to do on art and animations. So I will need at least another month to wrap this all up.
Hence you may rightfully ask - why is this taking so long? In reality, I feel a bit exhausted. All this time, apart from translation and receiving some help with plugins, proofreading, and advice from other people, I worked alone. I took on quite an ambitious project for my first time and it drained me if slightly – besides, my health also took a blow. In the course of developing the latest update I fell sick 3 times - this has never happened to me before. This significantly affects the project’s deadlines, especially when there is just one person working on it.
I understand this may be annoying and there are dissatisfied people, considering how long it took to release the previous update. This has become the main issue for me, so I tried to find someone to help me with the script and text. However, inviting someone to the project when it’s in the middle or by the end of its course is quite challenging and so far I wasn’t successful.
I was blind and obsessed with finding a script-writer for the project, but then, thanks to some people, I had an epiphany: turns out, there is a way to make my job easier in a different direction. Here we finally get to the good news.
Starting the next update, @MesaFer officially joins the project. He will manage the technical side of the game – RPG Maker MV Editor, and any other help he can offer. This will let me focus on writing the text and do what I love the most – working on the game’s visuals!
@MesaFer has helped me a lot previously with plugins and general tips and advice. The new markers displaying the available events are his doing.
Also, the new lighting that for now will be added for one level only. We need to check if this will affect the performance on other devices. Further on we have plans to implement this lighting system to the gameplay - e.g. for the arc of the second general.
Regarding 0.19 – all that remains is visuals, which is not very difficult, so I don’t expect it to affect the deadline.
Further on, together with @MesaFer, we will try to post information regarding the development more regularly. We will do this by simply posting news more frequently and adding the devlog channel in Discord. There we’ll share bits of news and what we’ve done so far.
In conclusion, here’s a little preview for you. I think you know where you can find the full version.
Dear subscribers – I love you all, I really do. This game has already occupied a big part of my life and the fact that it also found a place in yours means the WORLD to me. Thank you so much for supporting and cheering me up – this really inspires me. And thank you for the criticism – after all, how else can I improve?
All right, it is one thing to talk and another – to act, we’ll see the results of this. After all, this will be my first time working together with someone. I’m a bit nervous but excited at the same time. So if you are still dissatisfied, annoyed, or not feeling certain (especially if you’re a subscriber) – unsubscribe, and if you are still interested in this project, watch us work on 0.20. We will do our best to demonstrate the changes by actions.
Excuse me again for the long wait and continued silence, and I ask you to let me finish this update to get us closer to developing 0.20 which will start with big changes.
That’s it for now! Thank you for your attention, take care of yourself and your dear ones!