Mindless
The concept of 'Mindless' has been introduced to the game, which describes a character who either has zero mind or or max lust.
Some spells and effects, such as the innate 50% resistance to mental changes, will now use the mindless terminology, instead of the previous more wordy description.
Mindless is also explained in the stat description for mind under a character's stats.
Speech Improvements
With the addition of text formatting and the ability for speech impediments to affect text in private messages, I thought now was a good time to give the speech impediments extra love!
All speech impediments have had their pipeline improved
Bimbo
Bimbos will no longer sound inherently stupid, but when they are, they are more likely to conflate names and mundane words with similar-sounding words of a sexual variety.
Bimbos will now add "totally" and discourse markers such as "um" and "like" more logically; they are so smart now!
Bimbos will now use more contractions and be forced to giggle on occasion.
Bimbos will now give themselves nicknames, which will replace their name whenever they speak it. A nickname is often a diminutive or feminine variant. If the bimbo is male, they must have sissification enabled for them to give themselves a feminine-sounding nickname. If the bimbo is stupid, they are more likely to give themselves a slutty nickname.
Animal sounds
Animal sounds will now be inserted a lot less randomly and instead be placed between phrases and sentences to be less disruptive to the sentence structure (it also sounds more cute that way!)
Dogs and cats are more likely to make an inquisitive animal sound at the end of a question.
Full animal voices have also been improved to make them better reflect the original sentence.
The nekomimi cat variant is now much better at recognizing potential words to change the sound of and now ignores words that could end up sounding worryingly close to the N-word.
Stupify
Each other speech impediment now has an internal pipeline for stupifying a character's sentences, instead of the message being stupified after being passed through another speech impediment.
This allows each speech impediment to control the order in which sentences and words are stupified in different ways to better fit each unique case.
Stupid characters will now sound simpler and are more likely to mispronounce words, considering commonly mispronounced words and misspelled words that imply a phonetic misunderstanding.
Being sufficiently dumb and mindless can now cause a character to only be able to address themselves in the third person!
Stupify now follows a logarithmic increase instead of a linear increase, meaning smaller decreases in intellect will have a more substantial impact in the beginning.
Other speech impediments follow a linear increase because their status effect follows a linear increase, but since getting lower intelligence has a substantial diminishing, the speech impediment now adjusts for this.
Struggle Free
Inanimate characters with a permanent form that isn't sealed are now able to struggle free from their owner!
When your inanimate form becomes permanent, the option to give in is replaced with an option to escape your owner, but you won't be able to do so until your owner has been inactive for a week, and being sealed will also prevent your character from escaping.
When an inanimate character escapes their owner, they will leave behind a Sealed Enchantment with any accessory decoration, color, and magical properties, similar to if they turned back, but they will keep their inanimate base appearance and be returned to the global item pool.
This feature has limited uses for now, but I'm sure at least a few players out there will be happy to continue their inanimate adventure on a character that is currently stuck on an inactive owner.
In the future, there will also be a means to gain immunity from being sealed, which will allow players to give in with a smaller risk of getting stuck, forever.
Advanced Item Tooltips
Items now have advanced tooltips that show additional details about an item and its magical properties, including the min and maximum range of enchantments, their tier, and the explicit type(s) of an item.
Advanced tooltips can be displayed by holding down the Ctrl key, but can also be enabled by default from the game's settings.
Search results on the market and profiles also support advanced item tooltips.