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The Naughty Captain
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The Naughty Captain
I'm The Naughty Captain and I'm creating erotic games for an adult audience. Summer Scent is my first project.
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Displaying posts with tag DevUpdate.Reset Filter
The Naughty Captain
Public post

Dev Update #247


The week was pretty poor productively speaking.

Day 6 Scene 28.
I started posing the scene but as you can see on the Trello board, I didn't progress much. As always, the first shot of a sequence takes quite some time to pose. It's about initializing the starting conditions of a whole series of images. You have to place and fully pose every character, set up the props, check the lights... These are the foundations upon which the entire set rests. Given the extensive loading times I have to deal with, I really don't want to make a mistake there.
You can also note that I spent some time on "additional material". Scene 28 starts with the team watching TV and I needed something to display on the screen. I had to decide on a very simple story fitting my needs, create a couple of characters and environments, and pose a handful of shots. It took quite some time for just 4 shots but I don't really have a choice. I don't want to use "external material" anymore and I need the screen to tell a precise story as it will play a role in the discussion.
I now have all the material I need for the next 80 shots or so. I should be able to progress faster.

Steam.
I really underestimated the work required to properly set up a store page on Steam. There are many images and text to produce. I thought about producing some new and specific artwork for what Steam names "capsules" (Basically: the banners and the buttons.) but I will finally use the title screen I use at the moment. It works most of the time. It's a bit more complicated with vertical capsules but I think it works.
The real problem is in the text. At that point, I feel like I'm kind of decent when it's about writing fiction but I'm dogshit weak when it comes to promotional stuff and marketing language. There is a ton of text required and everything I wrote so far smells like complete and utter crap. And I'm supposed to seduce the eventual Steam player with that text. I'm doomed.
I hope to be done with both the store page and the initial build of the game and set everything for validation before the end of this month.
I have to confess that I am kind of terrified to make a mistake that would ruin everything. If Summer Scent isn't successful on Steam, things are going to get difficult for me very quickly.

The quick sum up :
  • Day 6 Part 5 will contain 2 new scenes: scenes 28 and 29.
  • Day 6 Part 5 will contain 1 reworked scene: Day 2, scene 2.
  • 5378 words of new content so far.
  • 180 shots are planned, 7 are posed.
  • I'm currently writing scene 28.

You can follow my progress on this Trello board.
Thank you for your support!
The Naughty Captain
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The Naughty Captain
Public post

Dev Update #246


Some good. Some bad.
The week has been pretty slow. There has been progress on one side and kind of a setback on another side. Let's start with the good.

Steam!
I finally validated the tax and KYC process and I am now a Steamwork partner. That was a stressful adventure. As I live in a quite rural area, my address doesn't even show on Google Maps and I always have issues when filling up that w-8ben form. This time was no different. The KYC thing was another kind of problem. My ID has apparently expired and my driver's license is 28 years old. But it has been sorted out and I'm now ready for the next step. I'll start working on the app itself next week.

Day 6 Scene 28
It's written and cut, ready to be posed. It's 5378 words long and I planned 179 shots to go with it. I hoped to start posing it before the end of this week but I was delayed.

Daz 4.22
I updated my software. And this is where we talk about the bad stuff.
Daz 4.22 comes with a lot of great stuff, like volumetric shaders and improved loading times. However, it also comes with a huge caveat: ghost lights do not behave like they used to in the previous versions. And that's a huge issue for me as 90 % of my lighting comes from ghost lights. I knew I would have to rework the light in all my sets but I had reasonable hopes that it would work. So I spent about two days trying to adapt my usual setup for 4.22 and I got some decent results but with some significant differences. And these differences are very visible, especially in the day scenes. This is a huge issue as I don't plan to reshoot the rework or Day 6. So I'm not sure what to do. For the coming update, I will continue working with Daz 4.16. But not upgrading to a newer version of Daz isn't viable in the long term. I will most likely try to upgrade my hardware next year, and Daz 4.16 will probably be unable to render on an RTX 5090. I won't have a choice then. I will be forced to make the jump. And I don't like that idea.

The quick sum up :
  • Day 6 Part 5 will contain 2 new scenes: scenes 28 and 29.
  • Day 6 Part 5 will contain 1 reworked scene: Day 2, scene 2.
  • 5378 words of new content so far.
  • 179 shots are planned.
  • I'm currently writing scene 28.

You can follow my progress on this Trello board.
Thank you for your support!
The Naughty Captain

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The Naughty Captain
Public post

Dev Update #245


Steam Progress.
The account has been created, and some forms have been filled. I have now to wait for the IRS to validate my tax information. There shouldn't be any issues but it is a bit stressful nonetheless.
I will have to renew my marketing material. I should have done so long ago but didn't find the time to. The pool picture is still ok, but I'll have to produce more "promotional pictures". I'll probably stream the process on Discord.

Day 6 Scene 28
It's 4348 words so far. And that's way less than what I expected. However, I'm only done with the first draft. I'm reviewing and reworking parts of it and the final word count might go up a bit. I don't think it will dramatically increase though. A high word count isn't synonymous with quality and I'm not trying to pump it up just for the sake of blasting big numbers. I feel like something is missing in the current version of the scene. Some emotions don't come out as I want them to and I have to work on that. This is supposed to be an important scene for all the characters and an opportunity for some character growth. I can't screw that up.
Barring any writer's block or total lack of inspiration, I will probably be done with writing the scene by Tuesday. I'll then have to take care of upgrading Daz as I will have to pose the scene and I won't be able to postpone that software update any longer.

The quick sum up :
  • Day 6 Part 5 will contain 2 new scenes: scenes 28 and 29.
  • Day 6 Part 5 will contain 1 reworked scene: Day 2, scene 2.
  • 4348 words of new content so far.
  • I'm currently writing scene 28.

You can follow my progress on this Trello board.
Thank you for your support!
The Naughty Captain

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The Naughty Captain
Public post

Dev Update #244

Administrative progress.
I'm still stuck in administrative hell but there is progress. I had the answers I needed to do the paperwork and I submitted it. I now have to wait for the changes to be fully effective before I can go see my bank with my new "commercial name", among other things. I've been told the process would take three to four days. It's already been five and nothing has changed. I didn't expect them to be especially fast on that anyway.
I should have taken care of all that stuff long ago. It wasn't important as long as I wasn't making much money but I do hope to make more with Steam. So... Here I am, in need of getting things straight if I don't want the tax man to hunt me down and break my legs.

Day 6 part 5
As I have finished the story map for all the remaining Day 6 scenes, I can announce that the development of v0.6.5 has begun.
This time, I'm starting with the new content rather than the rework.
I'm working on the first scene of the update: Scene 28, which is the evening scene for the Moronic Hero path. Scene 29 will be its counterpart on the main branch. The two scenes will share a similar structure but their content will be very different.
It's always a bit difficult to get back into the character after a long break from writing and it took some time before could write something satisfying. The scene is 1650 words long for now and I think I've covered about a third of the content. I expected it to be bigger than that. We'll see when I'll be done. If I don't reach the 15k word threshold with these two scenes and the rework of Day 2 Scene 2, that update will seem pretty thin.

The quick sum up :
  • Day 6 Part 5 will contain 2 new scenes: scenes 28 and 29.
  • Day 6 Part 5 will contain 1 reworked scene: Day 2, scene 2.
  • 1650 words of new content so far.
  • I'm currently writing scene 28.

You can follow my progress on this Trello board.
Thank you for your support!
The Naughty Captain

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The Naughty Captain
Public post

Dev Update #243


Summer Scent v0.6.4a
A new version of the game is available. The download links and the release post have been updated. For those who have already downloaded v0.6.4, a patch is available. 

The story map.

It's not complete but the structure is most likely definitive. I still have a couple of paths to flesh out a bit more but essentially, this is it. The night will be 18 scenes long. As you can see, some paths will have more than one scene. That is a lot of content. Probably something in the 65k words and 2000 + renders range.
Only the first two scenes, the yellow ones, will be included in the future v0.6.5 and I will most likely split the second part of the night into 4 other updates. 

Steam.
I hoped to activate the process this week but I have to delay it for a bit. I wanted to get a few things straight with the French administration. I foolishly thought it could be done in the span of this week. I should have known better.
France is known for its administrative insanity, and let me tell you this isn't a joke. French administration is so complex that no one is actually able to properly answer your questions, not even the advisors from said administration themselves. And the internet isn't very helpful unless you are looking for contradictory pieces of information. On top of that, of course, the administrative process takes ages.
So... I have paperwork to do, and it's a nightmare. I hope to have it resolved quickly so that I can finally get the documents I need to then visit my bank and make sure everything is ready and ok. It takes slightly more time than I anticipated. 

Thank you for reading me!
The naughty Captain
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The Naughty Captain
Public post

Dev Update #242


The couple of weeks after a release is always a weird time. I spend most of my time making minor corrections to the script (no matter how much time we spend proofreading the script, there is no shortage of typos, I can tell you that), planning the next content, trying new stuff and considering changing or upgrading the various software I use. It's a period of transition and decision-making. Some of these decisions are potentially important, like reworking characters or updating Daz.

A new mom.
I reworked her figure. The previous wasn't bad but wasn't great either. her skin wasn't the greatest and she bore little resemblance to her offspring. The new one embarks 50 % of Eve in her base structure and her overall geometry and skin are simply better. 
I don't plan to do any canon mom-related content, but you can expect to see her in bonus renders.

Updating Daz.
I haven't done it yet but I'm getting ready for it. Working on v0.6.4 I felt the limitation of the outdated version of Daz I am currently working with. I could have used some volumetric shaders in that shower scene, but sadly, Daz 4.16 cannot do that. While Daz 4.22 can.
However, it's not an easy jump. I will have to rework the lighting of every set, as ghost lights are now working differently. I have no doubt I'll get good results with these new lights, but before making that jump, I have to make sure I don't have any old renders to rerun. It's not really important for all the content from Day 2 to Day 5, as I plan to rework all of it. But it is for all the Day 6 visuals that are definitive.
Maybe I can try tricking my computer into hosting several different versions of the software, just to be able to retouch old content if needed. I have to investigate before I do anything.

Day 5 Scene 23.
I've already talked about that. Just like in Day 2 Scene 10. I use in this scene some real images from an old movie. As I don't want to take any risks, I'm going to remove them before I hit the Steam button.
I'm not going to fully rework the scene for now (that will come later, of course) and I'm simply going to rerender a few shots. I have prepared the new "movie". The new shots should be ready by the start of next week.
I'm not putting too much effort into that task as I will rework the entire scene at some point in the future.

V0.6.5 map.
It's not done. Or at least not completely.
I'm mapping the whole night and that is a lot of content. So far, I have planned 16 scenes before we reach the morning of Day 7, 13 of them being of the naughty kind.
Obviously, not everything will fit into v0.6.5. I'm not sure how I will split all of that. Scenes 28 and 29 have to be released together. That's the only thing I'm sure of so far. I won't make any decision until the map is complete.

Thank you for reading me, and thank you again for supporting me.

The Naughty Captain.
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