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Nemiegs profile
Nemiegs
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Nemiegs
Welcome! I am creating creating visual novels for adults (18+)
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  • Regular updates about the week's work.
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  • Access to the games on the day of the official release.
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  • Everything from the above.
  • Access to two high-resolution (4000x2250 pixels) wallpapers each month with the option to suggest their theme.
  • Access to behind-the-scenes videos of me recording my work on the next game update.
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Displaying posts with tag Weekly.Reset Filter
Nemiegs
Public post

Weekly Update 20/2024


Good morning!
I'm pleased to announce that the extensive v2.2 update cycle has concluded, and the official release is now available. These past two weeks have been incredibly busy, but fortunately, I had allocated ample time within the v2.2 cycle to accommodate my other commitments. Currently, I'm preparing to embark on another round of public duties and will be unavailable until Monday. However, rest assured that I'll return on Monday to dive into the work on the next SR update.
Looking ahead, I plan to share preview images and a "How it's made" video detailing my work in the DAZ Studio at the end of next week.
That's all for today. Wishing you all a fantastic weekend ahead!
Nemiegs

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Nemiegs
Public post

Weekly Update 19/2024

Greetings!
I'm pleased to announce that the latest cycle has drawn to a close, and the v2.2 game update is now available with the early access release as of this morning. The official release is scheduled for one week from now, during which time I'll be diligently addressing any remaining issues to ensure a seamless experience for all players. Thanks to the comprehensive testing conducted with the help of more individuals than usual, I'm confident everything should run smoothly already.
I've been occupied with other matters lately, and the upcoming week will be pretty busy. However, rest assured that I'll return to the project with renewed energy once things settle down as I dive back into preparations for the next Special Request release.
Thank you for your ongoing support and patience.
Until next week!
Nemiegs
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Nemiegs
Public post

Weekly Update 18/2024

Hi!
This week, I've been tackling the issue of file sizes for images and animations in the game. While the visuals have significantly improved, I've noticed that individual pictures and animations have become much larger. Initially, I suspected that the problem stemmed from the new post-processing system. Consequently, I ran all the visuals through post-processing again, only to realize that it wasn't the root cause.
Upon further investigation, I discovered that the issue lies with images and videos where Depth of Field in Daz Studio couldn't be utilized due to room size constraints. Although this update contains more content than the previous one, the increase in size isn't solely attributable to the additional material. As a result, I find myself at a crossroads. I'm hesitant to re-render multiple events as it would be time-consuming.
One potential solution could be to exclude the largest animations and images from the game. However, I'm still weighing the pros and cons of this approach. I'll need to decide soon, with the early access release just a week away on May 10.
In the meantime, I've initiated testing for the new update to ensure a smooth early access release.
Have a great weekend!
Regards,
Nemiegs
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Nemiegs
Public post

Weekly Update 17/2024

Hi!
It's finally happened. Today marks the completion of the visuals for the upcoming game update. I've amassed 531 images and 66 animations, making this update larger than the last. However, some fine-tuning details remain, particularly concerning my new post-processing strategy. While the pictures look fantastic, I've noticed that their file sizes have increased compared to before. Additionally, some animations require re-rendering, which will be my focus next week. I'll also commence coding the update and plan to involve several testers to iron out as many bugs as possible before the early access release.
Let's continue our weekly reflection segment, "Nemiegs Ranting"🥱🙂 .
It's become apparent that much of the exclusive content offered here may no longer be as relevant. At least, it seems so now. Interest in monthly HD wallpapers has dwindled, and the Behind The Scenes videos showcasing my work in DAZ3D have also seen declining engagement. As these videos require extra time, I have been producing them less frequently. Following a Patreon poll on desired creator content, there's still an appetite for exclusive material. I presume it is the same on Subscribestar. I'd like to ask you: What kind of exclusive content would you like to see here, and how often? I focus on game development, so I have yet to explore what other developers offer. Perhaps you've seen something elsewhere that you'd like to see here, too?
Please share your thoughts in the comments below.
Have a great weekend!
Regards,
Nemiegs

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Nemiegs
Public post

Weekly Update 16/2024

Hi!
It's been another routine week of creating images and animations. I've added 107 new images and 25 animations to the collection.
Looking ahead, I'll be continuing to work on visuals next week. It's shaping up that the early access for the next game update will be available on May 10th.

The rest of the post was dedicated to my Patreon supporters, but I leave it here, too, as it concerns the project as a whole.
This week, I've been grappling with some heavy thoughts. I've observed another Patreon witch-hunt, and it's left me wondering about the future of my project. The idea of it being targeted fills me with dread, as I fear it would mean instant death for the project. While I've considered inviting supporters to switch to SubscribeStar, I've seen that this solution doesn't work for everyone for various reasons.

Other developers have staunchly declared their commitment to their games, citing passion as their driving force. While I share that passion, I find myself grappling with certain realities. In this equation of my life, where I juggle between work, Nemiegs project, family, and social obligations, this game remains a passion project for me alone. While some might categorize it as a hobby, given the considerable time it demands, that label doesn't fully capture its significance. I've struck a relatively healthy balance among these competing aspects of my life. However, there are moments when I see my wife eyeing my screen time, and I know she wishes it could be redirected to other endeavours.
The only rationale I can offer my wife to justify my extended hours away from my family is the support of our dedicated paid members. I am profoundly grateful to each of you. Many of you have been steadfast supporters since the inception of this project. Nevertheless, this project poses challenges that cannot be overlooked from a broader economic perspective.
Last year, when the project began to decline, I set a threshold for myself—a point where if the project dropped below, it would no longer be viable for me to continue. Sort of a “Stop Loss Order”. That threshold was reached shortly before the previous SR update, and we're approaching it again this month. However, with the upcoming game update, I can reassure my wife that things aren't as dire as they seem. I have accepted this reality, and I am okay with it as long as it continues this way.
But if I imagine a world where Patreon disappears overnight. The next day, I find myself with a screwdriver in hand, my wife behind me, and for the first time in years, I'm tending to tasks at home that have long been neglected.
My journey has been challenging, and your unwavering support has meant everything to me. Thank you from the bottom of my heart for standing by me. Despite these challenges, I'm passionate about creating games like SR. I like everything about the process. That's why I'm still here, navigating the uncertainties. While I still need a clear, long-term solution, I'm committed to continuing as long as I'm on this platform. Will see what comes next.
Thank you once again for your unwavering support. It means the world to me.
Have a great weekend!
Nemiegs

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Nemiegs
Public post

Weekly Update 15/2024

Welcome to this week's update!
I've been busy with routine work, preparing 136 more images for the upcoming update. This week, I hit a personal record by creating 89 pictures and 12 animations in a single day, which happened on Tuesday. While I've become more efficient lately, typically, I don't exceed 50 pictures a day. This limitation affects the size of significant events in recent game updates, which hover around 50 images because I can't dedicate more than two days to a single event. One day is spent writing dialogue and preparing poses, animations and unique event-related subsets; the next is committed to turning them into images. On Tuesday, I finally had 5.5 continuous hours to work in DAZ3D, achieving an average rate of 18 images per hour. It's not my biggest because of some pretty tricky poses.
Additionally, I began working on Laura's appearance over the weekend. This process usually takes time, but on Wednesday, I achieved a result with the first attempt that I'm pretty pleased with and don't intend to change. You recently saw a picture showcasing Laura's holiday look and her new pubic hairstyle. In the upcoming two updates, Laura will have slightly more hair down there as I prepare her for some hairdressing.
That's all for today. Have a fantastic weekend!
Regards,
Nemiegs

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