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The Naughty Captain
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The Naughty Captain
I'm The Naughty Captain and I'm creating erotic games for an adult audience. Summer Scent is my first project.
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Displaying posts with tag DevUpdate.Reset Filter
The Naughty Captain
Public post

Dev Update #244

Administrative progress.
I'm still stuck in administrative hell but there is progress. I had the answers I needed to do the paperwork and I submitted it. I now have to wait for the changes to be fully effective before I can go see my bank with my new "commercial name", among other things. I've been told the process would take three to four days. It's already been five and nothing has changed. I didn't expect them to be especially fast on that anyway.
I should have taken care of all that stuff long ago. It wasn't important as long as I wasn't making much money but I do hope to make more with Steam. So... Here I am, in need of getting things straight if I don't want the tax man to hunt me down and break my legs.

Day 6 part 5
As I have finished the story map for all the remaining Day 6 scenes, I can announce that the development of v0.6.5 has begun.
This time, I'm starting with the new content rather than the rework.
I'm working on the first scene of the update: Scene 28, which is the evening scene for the Moronic Hero path. Scene 29 will be its counterpart on the main branch. The two scenes will share a similar structure but their content will be very different.
It's always a bit difficult to get back into the character after a long break from writing and it took some time before could write something satisfying. The scene is 1650 words long for now and I think I've covered about a third of the content. I expected it to be bigger than that. We'll see when I'll be done. If I don't reach the 15k word threshold with these two scenes and the rework of Day 2 Scene 2, that update will seem pretty thin.

The quick sum up :
  • Day 6 Part 5 will contain 2 new scenes: scenes 28 and 29.
  • Day 6 Part 5 will contain 1 reworked scene: Day 2, scene 2.
  • 1650 words of new content so far.
  • I'm currently writing scene 28.

You can follow my progress on this Trello board.
Thank you for your support!
The Naughty Captain

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The Naughty Captain
Public post

Dev Update #243


Summer Scent v0.6.4a
A new version of the game is available. The download links and the release post have been updated. For those who have already downloaded v0.6.4, a patch is available. 

The story map.

It's not complete but the structure is most likely definitive. I still have a couple of paths to flesh out a bit more but essentially, this is it. The night will be 18 scenes long. As you can see, some paths will have more than one scene. That is a lot of content. Probably something in the 65k words and 2000 + renders range.
Only the first two scenes, the yellow ones, will be included in the future v0.6.5 and I will most likely split the second part of the night into 4 other updates. 

Steam.
I hoped to activate the process this week but I have to delay it for a bit. I wanted to get a few things straight with the French administration. I foolishly thought it could be done in the span of this week. I should have known better.
France is known for its administrative insanity, and let me tell you this isn't a joke. French administration is so complex that no one is actually able to properly answer your questions, not even the advisors from said administration themselves. And the internet isn't very helpful unless you are looking for contradictory pieces of information. On top of that, of course, the administrative process takes ages.
So... I have paperwork to do, and it's a nightmare. I hope to have it resolved quickly so that I can finally get the documents I need to then visit my bank and make sure everything is ready and ok. It takes slightly more time than I anticipated. 

Thank you for reading me!
The naughty Captain
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The Naughty Captain
Public post

Dev Update #242


The couple of weeks after a release is always a weird time. I spend most of my time making minor corrections to the script (no matter how much time we spend proofreading the script, there is no shortage of typos, I can tell you that), planning the next content, trying new stuff and considering changing or upgrading the various software I use. It's a period of transition and decision-making. Some of these decisions are potentially important, like reworking characters or updating Daz.

A new mom.
I reworked her figure. The previous wasn't bad but wasn't great either. her skin wasn't the greatest and she bore little resemblance to her offspring. The new one embarks 50 % of Eve in her base structure and her overall geometry and skin are simply better. 
I don't plan to do any canon mom-related content, but you can expect to see her in bonus renders.

Updating Daz.
I haven't done it yet but I'm getting ready for it. Working on v0.6.4 I felt the limitation of the outdated version of Daz I am currently working with. I could have used some volumetric shaders in that shower scene, but sadly, Daz 4.16 cannot do that. While Daz 4.22 can.
However, it's not an easy jump. I will have to rework the lighting of every set, as ghost lights are now working differently. I have no doubt I'll get good results with these new lights, but before making that jump, I have to make sure I don't have any old renders to rerun. It's not really important for all the content from Day 2 to Day 5, as I plan to rework all of it. But it is for all the Day 6 visuals that are definitive.
Maybe I can try tricking my computer into hosting several different versions of the software, just to be able to retouch old content if needed. I have to investigate before I do anything.

Day 5 Scene 23.
I've already talked about that. Just like in Day 2 Scene 10. I use in this scene some real images from an old movie. As I don't want to take any risks, I'm going to remove them before I hit the Steam button.
I'm not going to fully rework the scene for now (that will come later, of course) and I'm simply going to rerender a few shots. I have prepared the new "movie". The new shots should be ready by the start of next week.
I'm not putting too much effort into that task as I will rework the entire scene at some point in the future.

V0.6.5 map.
It's not done. Or at least not completely.
I'm mapping the whole night and that is a lot of content. So far, I have planned 16 scenes before we reach the morning of Day 7, 13 of them being of the naughty kind.
Obviously, not everything will fit into v0.6.5. I'm not sure how I will split all of that. Scenes 28 and 29 have to be released together. That's the only thing I'm sure of so far. I won't make any decision until the map is complete.

Thank you for reading me, and thank you again for supporting me.

The Naughty Captain.
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The Naughty Captain
Public post

Dev Update #241


V0.6.4 has been available on Subscribe Star for a few days now.
So far you seem to appreciate it. As the evil asshole and psychotic knight paths aren't the most popular, to say the least, I was quite afraid of the feedback I would get. But I received nothing but compliments for both the endings and the reworked content. I'm especially glad about your comments on scene 27, the ending of the psychotic knight path. I poured my heart and soul into that scene and knowing that it had an impact made me happy.

A few weeks ago I talked about the technical difficulties I encountered working on that scene and about the fatigue that I was struggling with. I was thinking about taking a week of vacation after the release but with the Patreon debacle, that ship has sailed. 
Back to work. What's next?

Steam
I have a second scene with some real movie images to edit before I can submit it to Steam. Fully reworking that scene will have to wait for a later date, I'm going to simply reshoot the problematic images. I'm pretty sure it's not going to be pretty, but that will do the trick for now. Once it's done, I think I can start the steam process. I'll share with you every step of it. I'll start working on this Monday. This is my priority.

V0.6.5
It is well known: the night is dark and full of terrors, and it is coming. I have not yet drawn the story map of the next update, but as the evening falls on Summer City, things are going to get intense.
Here is what I'm sure of :
  • There will be one scene reworked. Day 2 Scene 2.
  • There will be two scenes of new content. Scene 28 for the Moronic Hero path, Scene 29 for the main branch. These scenes will be rather large I might have to split each of them into two. We'll see.

I'll probably hit in the 20k words with these three scenes only. I think it will be enough for a release. Let's hope I don't take me 8 months to release it.

The Naughty Captain


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The Naughty Captain
Public post

Dev Update #240


Working on the music has been a pain. Integrating it into the game was easy but making choices was excruciating. I had some very specific ideas about the kind of music I wanted for the game and ultimately didn't find anything truly fitting the scenes and my expectations. Of course, this is purely me being obsessional with a particular aspect. I know that's something I have to overcome because I'll never be entirely satisfied and the time I waste in search of a perfection that doesn't exist, is simply lost.
Anyway, I made choices. At the moment, only Day 1, Day 2 scenes 1 and 10, and Day 6 scenes 26 and 27 have music. I'll populate the first 25 scenes of Day 6 in the next update, and the early days of the story, as I rework the content. I'm not "satisfied" but it's not that bad. I'm eagerly awaiting some feedback on that point.

V0.6.4 is now in beta testing. I hope to be done with it in a few days, for a release on Subscribe Star on April 3rd for my $10 subscribers and up, April 10th for the $5 tiers, and April 17th on Itch.
I also compiled an Android build. Which seems to have some annoying problem I'll have to solve quickly if I want to publish it. I will publish it on Subscribe Star, I don't know about Itch.

The quick sum up :
  • Day 6 Part 4 will contain 2 new scenes: scenes 26 and 27.
  • Day 6 Part 4 will contain 2 reworked scenes from Day 2, Scenes 1 and 10.
  • Day 2, Scene 1 and 10 have been rewritten, posed and rendered. 
  • Day 6, Scene 26 and 27 have been written, posed and rendered.
  • 9549 words of reworked content, and 12723 words of new content so far.
  • 6935 lines of code so far.
  • 698 shots are planned, 698 are posed, and 698 are rendered, 698 are post-processed.
  • We're beta-testing it!

You can follow my progress on this Trello board.
Thank you for your support!
The Naughty Captain
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The Naughty Captain
Public post

Dev Update #239


I'm a bit late.
Everything has been post-processed, and all images have been integrated. However, I still have a few things I need to work on and I couldn't work on the music either. I hoped to have a working build today and have the beta running this weekend, but that ship has sailed.
I think I need at least one more day to work on code stuff and a couple of pseudo animations. There are some things I want to try with impact frames. I'm not sure if it will work in the context of an extremely short dynamic but I really want to try it. It could be great.
There is also some special stuff I want to add to the achievements. Something special as a reward for some of the achievements you will be able to unlock in this update, but maybe I'll postpone it to a later patch, in a few weeks.

The quick sum up :
  • Day 6 Part 4 will contain 2 new scenes: scenes 26 and 27.
  • Day 6 Part 4 will contain 2 reworked scenes from Day 2, Scenes 1 and 10.
  • Day 2, Scene 1 and 10 have been rewritten, posed and rendered. 
  • Day 6, Scene 26 and 27 have been written, posed and rendered.
  • 9549 words of reworked content, and 12723 words of new content so far.
  • 6935 lines of code so far.
  • 698 shots are planned, 698 are posed, and 698 are rendered, 698 are post-processed.
  • I'm working on coding stuff.

You can follow my progress on this Trello board.
Thank you for your support!
The Naughty Captain
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